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xbrz problem
11-16-2016, 06:41 PM (This post was last modified: 11-16-2016 06:53 PM by shinra358.)
Post: #3
RE: xbrz problem
[Image: e_PSXe_2016_11_16_14_32_29.png]
https://postimg.org/image/pfz6i7q0t/

Is it possible for 2 options to remove those restrictions for use with the game profiler so that the user can choose which games scales all (for example, 2D games like this only)? I do know the slow down in which you are talking about. Can happen alot in 3D games in epsxe. But 2D games are better in performance.

As a mugen creator, the upscaling of fighting game character sprites are a nightmare. Very different than just upscaling the sprites of a 3D environment or hud.

Above is a pic of the ps1 version of sfa3 with xbrz with other filters added. Yes there is some slowdown on 6xbrz but in 4x on this 2D game, fps is steady. So that's why I request these options for xbrz for use with the game profiler built in to ppsspp so we could chose which games to use it on that arent intensive on the fps.

*Use link to view fullscreen for uncompressed view of image (looks better)*

BTW, the 5xbr shader is not so good. It doesn't compare to xbrz.
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Messages In This Thread
xbrz problem - shinra358 - 11-16-2016, 02:48 PM
RE: xbrz problem - LunaMoo - 11-16-2016, 05:42 PM
RE: xbrz problem - shinra358 - 11-16-2016 06:41 PM
RE: xbrz problem - LunaMoo - 11-16-2016, 09:47 PM
RE: xbrz problem - shinra358 - 11-17-2016, 12:31 AM
RE: xbrz problem - LunaMoo - 11-17-2016, 12:44 AM
RE: xbrz problem - shinra358 - 11-17-2016, 02:13 AM

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