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PPSSPP 1.3
09-17-2016, 03:00 PM
Post: #1
PPSSPP 1.3
Just cut a new official release.


What's new in 1.3
-------------------
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. (#8965, #8937)
* Fix Android TV support and use latest FFmpeg. (#8651, #8870)
* Texture replacement support - for custom textures and upscaling. (#8715, #8821)
* Initial game recording / TAS features. (#8939, #8945)
* Correctly map memory on Raspberry Pi 3, much better performance. (#8801)
* Workaround rendering issues on Tegra K1/X1. (8294a54)
* Disc streaming to play quickly from tablet/phone on wifi. (#8845)
* Initial Vulkan support - not full featured yet. (#8601, etc.)
* Experimental new CPU backend and CPU fixes. (#8725)
* Allow insert/eject of memstick - required by some games. (#8889)
* Better support for ps3 controller mapping. (#8949)
* Better UI handling for settings with long names in some languages. (#8900, #8898)
* Screenshots in compatibility reporting, better website. (#8812)
* Fix type D cheat codes, allow for homebrew. (#8818)
* Graphic glitch fixes in several games. (#8686, #8757, #8804)
* Fix video playback glitches in several games. (#8793, #8803, #8867, #8914)
* Various performance and compatibility improvements. (#8868, #8884, #8932, #8934, #8813, #8701, #8960)
* Various debugger and GE debugger improvements. (#8882, #8762)
* Fix some problems when switching away from and back to the app (#8968)
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09-17-2016, 03:58 PM
Post: #2
RE: PPSSPP 1.3
"Texture replacement support - for custom textures and upscaling."

Are there any details somewhere about how to do this? I'm testing it was Daxter atm, and was able to export the textures by enabling "Save new textures" in Game Settings > More Settings > Tools, but after I modified one and saved it (via Photoshop) it doesn't load it back in?
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09-17-2016, 04:48 PM
Post: #3
RE: PPSSPP 1.3
@Hobby3D textures are dumped inside "memstick\PSP\TEXTURES\gameID\new" replacement by default pulls new/edited textures from one level higher "memstick\PSP\TEXTURES\gameID\", so put your new textures there.

Also when you create/open ini file for texture replacement it should contain:
Code:
# This file is optional
# for syntax explanation check:
# - https://github.com/hrydgard/ppsspp/pull/8715
# - https://github.com/hrydgard/ppsspp/pull/8792
[options]
version = 1
hash = quick

[hashes]

[hashranges]
Both links mentioned in it have verbose examples for it's syntax how to organize/assign textures, this file will allow custom names for replacement textures, subfolders as well as better detection of textures using hashes wildcards and hashranges stuff which for many games will be essential.

You can also check this thread where this feature was discussed while it was made with some things, including potential problems and how to deal with them already explained.

Probably not mentioned anywhere yet since it might be kind of obvious, but note you also have to restart emulation after saving new textures and/or changing the optional ini file to actually see changes.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-17-2016, 04:59 PM
Post: #4
RE: PPSSPP 1.3
@LunaMoo Just tried out what you said and it work instantly, plus it looks like that thread you linked will answer any other questions I have.

Thanks for the help!
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09-17-2016, 06:58 PM
Post: #5
RE: PPSSPP 1.3
In page gold, no 1.3 for Windows and no button download for Android (I'm on gold from PPSSPP website, not from PlayStore)

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09-17-2016, 10:42 PM
Post: #6
RE: PPSSPP 1.3
Sadly, i still getting a graphical bug on Dissidia Sad
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09-18-2016, 07:25 AM
Post: #7
RE: PPSSPP 1.3
Goodbye, Jeanne D'Arc. You will always be forgotten...
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09-18-2016, 05:47 PM
Post: #8
RE: PPSSPP 1.3
Any insight on the problem mentioned here (http://forums.ppsspp.org/showthread.php?tid=17035) ?

At least for me, there is no change with version 1.3 Sad
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09-18-2016, 06:43 PM
Post: #9
RE: PPSSPP 1.3
@UbuRoi the "fix" for BT audio devices already exists as you can see here, it didn't make it to v1.3.0 since I don't think we really want it, not in it's current form at least.
PPSSPP is not a music player, high audio latency is bad for some games and many people simply doesn't like it in any game, we shouldn't punish everyone just because minority choose to use hardware which require it and it will either have to be made optional or if possible auto detected, no ETA on when that'll happen.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-19-2016, 06:09 AM
Post: #10
RE: PPSSPP 1.3
This might not be worth mentioning, but the D pad response in the GUI on the windows version is still broken, it's been like this since version 1.1.1

Every time I clear the key settings, the default arrow keys stops responding in the GUI. And even if I bind the D Pad controls to different keys I can't scroll down or up using the D Pad or the Arrow Keys in the GUI and it's hard to navigate the GUI using the scroll button. Unlike in 1.0.1 even if the D Pad buttons are mapped to different keys, the arrow keys can still be used to navigate the GUI, hopefully you guys could restore it.


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09-19-2016, 10:44 AM
Post: #11
RE: PPSSPP 1.3
Since there this new (really) fancy warning box showing up for some settings. Allow Skip Buffered + Auto Frameskip again with flickering warning? ._.
   

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