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Ultimate Board Game Collection
10-16-2013, 03:28 PM
Post: #2
Ultimate Board Game Collection ULES01017
[Image: google-plus-3-xxlhmu02.png]
Title: Ultimate Board Game Collection
Disc ID: ULES01017
Genre: Ultimate Board Game Collection (duh!)
Region: EUR
Format: ISO
Version: PPSSPP 0.9.1 - 1905 x64
OS: Windows 7 64 bit
Compatibility: Black screen, nothing
Notes: I had to turn off logging because within seconds I had a 200mb log file. It was boring anyway, just infinite repeating of the last two "Invalid Address" lines.
But at least the emulator didn't crash. HUZZAH!

Log file x64:
Code:
18:34:076 EmuThread.cpp:113 I[BOOT]: Done.
18:37:435 EmuScreen.cpp:67 I[BOOT]: Starting up hardware.
18:37:435 System.cpp:287 I[BOOT]: PPSSPP v0.9.1-1905-g8070210
18:37:436 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 000000000A7B0000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
18:37:488 Loaders.cpp:176 I[LOAD]: Identifying file...
18:37:488 PSPLoaders.cpp:121 I[LOAD]: ULES01017 : Ultimate Board Game Collection
18:37:489 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
18:37:489 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
18:37:489 HLE\sceIo.cpp:444 I[IO]: Starting up I/O...
18:37:489 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp 9.1/memstick/
18:37:489 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp 9.1/memstick/
18:37:489 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp 9.1/flash0/
18:37:490 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp 9.1/flash0/
18:37:491 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp 9.1/memstick/PSP\PPSSPP_STATE
18:37:491 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp 9.1/memstick/PSP\PPSSPP_STATE
18:37:544 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
18:37:549 HLE\sceKernelModule.cpp:695 I[MODULE]: Decrypting ~PSP file
18:37:576 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 00000000106E0040
18:37:577 Util\BlockAllocator.cpp:379 I[HLE]: -----------
18:37:577 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
18:37:577 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08ab9c00 size 002b5c00 taken=1 tag=ELF
18:37:577 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08ab9c00 - 0a000000 size 01546400 taken=0 tag=(untitled)
18:37:578 ELF\ElfReader.cpp:519 N[LOAD]: ELF loading completed successfully.
18:37:610 HLE\sceKernelModule.cpp:801 I[LOAD]: Module OsCoreImplPSP: 00000000 08968e48 08968e60
18:37:611 HLE\sceKernelModule.cpp:981 I[LOAD]: Exporting ent 0 named OsCoreImplPSP, 2 funcs, 4 vars, resident 089692c4
18:37:611 HLE\sceKernelModule.cpp:1250 I[LOAD]: Module entry: 0893614c
18:37:642 root         N[BOOT]: EmuScreen.cpp:111 Loading D:/Emulator/PSP/_testUMD/Ultimate_Board_Game_Collection_EUR.iso...
18:37:642 root         I[KERNEL]: HLE\sceKernelThread.cpp:2084 276=sceKernelCreateThread(name=user_main, entry=08936260, prio=20, stacksize=262144)
18:37:642 root         I[KERNEL]: HLE\sceKernelThread.cpp:2135 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
18:37:643 root         I[KERNEL]: HLE\sceKernelThread.cpp:2213 __KernelReturnFromThread: 0
18:37:644 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1668 sceKernelGetModuleId()
18:37:644 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1741 sceKernelQueryModuleInfo(274, 09fff5a0)
18:37:644 user_main    I[HLE]: Util\BlockAllocator.cpp:379 -----------
18:37:644 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
18:37:644 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804000 - 08ab9c00 size 002b5c00 taken=1 tag=ELF
18:37:644 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 08ab9c00 - 09fbfc00 size 01506000 taken=0 tag=(untitled)
18:37:644 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
18:37:644 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
18:37:644 user_main    E[HLE]: Util\BlockAllocator.cpp:132 Block Allocator failed to allocate 23313408 (0163bc00) bytes of contiguous memory
18:37:644 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle -2147352176 (80020190)
18:37:644 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000000
18:37:644 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000008
18:37:644 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000004
18:37:644 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000
18:37:644 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000008
18:37:644 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000
18:37:644 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000008
18:37:644 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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Messages In This Thread
Ultimate Board Game Collection - sfageas - 03-26-2013, 08:37 AM
Ultimate Board Game Collection ULES01017 - Tabman - 10-16-2013 03:28 PM

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