Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Metal Gear Solid Portable Ops Plus
05-07-2013, 03:23 AM (This post was last modified: 05-07-2013 03:59 AM by solarmystic.)
Post: #41
RE: Metal Gear Solid Portable Ops Plus
sfageas, I can confirm that the game (US version) does not crash anymore after you gain control of the character since git build 0.76-272 (also works just fine using 0.76-452) on Windows 7 64bit. Just tried it out a few minutes ago.

Screenshots enclosed as proof. System specs in screenshot and signature. Also enclosed is the game running in the latest (as of this post) git build 0.76-452.
(Ran through the tutorial missions just fine)

The game itself feels rather sluggish and running in slow motion, even though the VPS/FPS counter is at 60 all the time. It feels like the real FPS is less than 30 (not true 60 FPS). This is one of those games that would benefit from an adjustable frame limiter, I tried running the game on turbo and it felt so much smoother and better to control.

The game also disobeys the emulators X instead of O order and swaps them around so that O is okay and X is cancel instead unlike other US games.

Great graphics though. FMVs not working as expected since PPSSPP doesn't have support built into yet, so hitting the start and select buttons to skip them is pretty much a must. I haven't tried it out on the audiovisual branch that oitoiff made yet.

Please move this to playable. Thanks in advance mods.


Attached File(s) Thumbnail(s)
               

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Metal Gear Solid Portable Ops Plus - solarmystic - 05-07-2013 03:23 AM

Forum Jump: