Post Reply 
 
Thread Rating:
  • 1 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patapon 1 input lag (I want errrradicate it)
07-18-2016, 08:01 AM
Post: #10
RE: Patapon 1 input lag (I want errrradicate it)
Just like [Unknown] said, unlocking it in Patapon 1 it will require you to press keys twice as fast and give you half of the detection "range" as well making even basic things very hard to do. It's as easy as nopping one jump or forcing a branch that skips it:
   
You pretty much want to do same thing 60fps patches do and the reason there aren't all that many of them is exactly because in most games it will double the speed and you will have to patch everything which is ~ if not very hard, at least awfuly time consuming as in most games will require playing through the whole game and changing many things separately.

There's definitely a difference between patapon 1 where after reaching "fever" you have to press keys faster to keep it and Patapon 2/3 where it keeps the original rhytm. This problem might just as well be a game design(no idea how first game of this series works on psp) or a timing bug maybe caused by something possibly unrelated which many japanese suffer from since ppsspp isn't exactly as slow as real psp.
I personally don't understand how "input lag" would matter here through, to me it's just an easy thing to blame, however since it would still be a constant thing, pretty much ensured by "force real clock sync" in ppsspp system settings - it would still never get you "out of rhytm" unless you play on real hardware every single day and you're soo used to it that you can't live with a minimal difference, but then you couldn't even get to "fever" and the problem I understand is keeping, not getting it which means reaching 10 successful combos already.

Either way if you found some timer waiting for keys to be pressed for combos during fever you could simulate different behaviour by basically cheating and extending it's limit, slowing it down or make it work same way as normal combos.

I don't recall having problems keeping fever, but I think I just wanted to test it quickly and made myself a cheat to force fever instantly after a single successful combo so it was probably removing the problem as a side effect.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Patapon 1 input lag (I want errrradicate it) - LunaMoo - 07-18-2016 08:01 AM

Forum Jump: