SBS 3D in PPSSPP/Tridef
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05-30-2016, 08:55 PM
Post: #2
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RE: SBS 3D in PPSSPP/Tridef
Hmm, the depth changes might've actually been what broke this.
If you can compile PPSSPP, try removing this line from GPU/Directx9/GPU_DX9.cpp: Code: features |= GPU_SUPPORTS_ACCURATE_DEPTH; When that flag is set, we squeeze the depth into 1/4th of the available depth space. That might seem crazy, but the goal is to better emulate some features and precision of the PSP's GPU. it might be causing issues with these tools, though. -[Unknown] |
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Messages In This Thread |
SBS 3D in PPSSPP/Tridef - sfdjr - 05-30-2016, 12:48 PM
RE: SBS 3D in PPSSPP/Tridef - [Unknown] - 05-30-2016 08:55 PM
RE: SBS 3D in PPSSPP/Tridef - firyace - 12-06-2016, 08:26 PM
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