Texture Replacement
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10-30-2016, 02:10 PM
Post: #106
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RE: Texture Replacement
(10-28-2016 11:04 AM)Bit Strange Wrote: I've managed to replace some textures of a game called Platypus, but for some reason some of the bigger replacement textures revert back to the original ones at random times for no apparent reason, sometimes they even flicker between the two textures. Why? Absolutely no new textures dump during these sequences? I notice this in some games when I mix the upscaled and lower res textures in a scene, because the aspect ratios on the pixel values can be just a hair off. But if you upscale all the textures in a scene, they usually match up perfectly again. If you're using replaced textures, might be worth disabling texture filtering entirely, as it's meant to upscale original textures, not to upscale and re-dump your replacement textures over and over, you know? |
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