Texture Replacement
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08-25-2016, 12:44 PM
(This post was last modified: 08-25-2016 10:52 PM by Trokinos.)
Post: #84
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RE: Texture Replacement
That replacement feature is rather nice once you understand how to work with the hashes in texture.ini file (that puzzled me for a bit due to texture changing part of their name regularly)
edit : that's additionally a fantastic workaround for games in the SVR serie, that out of SVR06 had their Create a Wrestler severely limited in amount of layers ( only 16 , SVR06 at least had 32) , making you unable to recreate some wrestlers without compromising heavily on their attire. But with the texture replacement, you can rework your CAW textures and improve them a lot, even adding many things that aren't existing in the games tatoo/decorations list By example, a Razor Ramon CAW i did in SVR11 that i couldn't add the yellow razors in the kneepad, couldn't add all the Razor letters on the trunk , etc.. and that by simply replacing the texture with reworked ones, i simply could as there's no more limitation if you can rework the textures I guess much better 2D artists could easily create amazing replacement stuffs for those games |
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