Texture Replacement
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06-06-2016, 11:57 AM
(This post was last modified: 06-06-2016 12:51 PM by LunaMoo.)
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RE: Texture Replacement
When you're not sure what texture something uses you can use GE debugger(I guess windows only) and "step tex" through a whole frame that shows particular object/npc observing after which texture passes, the object shows on the screen.
Yeah, well I wrote what I thought it was, but actually God Eater 2 might just be messed up, it loads lots of textures to addresses like 086cb8f0 and around that's neither user memory (0x08800000 + 24mb) nor vram(0x04000000 + 2mb..?) and I think those are the only places textures should be. Kind of weird, but since that game is broken and has problem with memory management, maybe it's part of it. Another edit: ~ yeah well removing this this would dump those textures, but I don't think we want that... this game really is broken.>.> http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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