Texture Replacement
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05-06-2016, 01:33 AM
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RE: Texture Replacement coming?
Actually it's not coming ~ it's already implemented in any version following that merge thanks to [Unknown].
Doesn't really have any ui, but it's pretty easy to use, just edit ppsspp.ini and set: SaveNewTextures = True to dump textures into \memstick\PSP\TEXTURES\gameID\new\, then put textures you edit into \memstick\PSP\TEXTURES\gameID\ and set: ReplaceTextures = True to have them replaced in game. There's also optional textures.ini file you can create in \memstick\PSP\TEXTURES\gameID\ which can be used to set different filenames or limit the size of texture, but it's completely optional, you can check it's syntax in the original pull request. It can use texture scaling(when dumping), should be affected by texture cache settings when replacing and that's pretty much it. If you're on git, you might subscribe to this issue if you're interested about future updates to this feature since it might get more stuff someday. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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