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Macross Ultimate Frontier
03-23-2013, 07:01 AM
Post: #1
Macross Ultimate Frontier
Title: Macross Ultimate Frontier
Genre: Mecha action
Game ID: NPJH50050
Region: JP
Format: ISO
Version: v0.7-207-g1f14f1f
OS: Windows 7~32 Bit
Compatibility: Menu
Notes: Exact same problem as its sequel, Macross Triangle Frontier, stuck in menu with freezing, blinking title screen

Code:
52:53:051 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
52:53:052 System.cpp:51 I[HLE]: PPSSPP v0.7-207-g1f14f1f
52:53:052 MemArena.cpp:370 I[MM]: Found valid memory base at 05C00000 after 20 tries.
52:53:052 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A400000 (mirror at 0 @ 0DC00000, uncached @ 0DC00000)
52:53:078 Loaders.cpp:89 I[LOAD]: Identifying file...
52:53:079 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
52:53:079 PSPLoaders.cpp:80 I[LOAD]: NPJH50050 : マクロスアルティメットフロンティア
52:53:084 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
52:53:084 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
52:53:084 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
52:53:084 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\memstick\
52:53:085 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\memstick\
52:53:085 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\flash0\
52:53:085 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\flash0\
52:53:086 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
52:53:086 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
52:53:087 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
52:53:113 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
52:53:280 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11540020
52:53:293 Util\BlockAllocator.cpp:310 I[HLE]: -----------
52:53:293 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
52:53:293 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09ee9800 size 016e5800 taken=1 tag=ELF
52:53:293 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09ee9800 - 0a000000 size 00116800 taken=0 tag=(untitled)
52:53:297 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
52:53:425 HLE\sceKernelModule.cpp:393 I[LOAD]: Module macross: 08c0c080 08acd144 08acd15c
52:53:425 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named macross, 2 funcs, 4 vars, resident 08acd550
52:53:426 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08804108
52:53:427 root         I[BOOT]: EmuThread.cpp:99 Done.
52:54:087 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=0880421c, prio=20, stacksize=262144)
52:54:087 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
52:54:088 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
52:54:088 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
52:54:088 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
52:54:088 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09ee9800 size 016e5800 taken=1 tag=ELF
52:54:088 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ee9800 - 09efa000 size 00010800 taken=1 tag=UserSbrk
52:54:088 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09efa000 - 09fbfc00 size 000c5c00 taken=0 tag=(untitled)
52:54:088 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
52:54:088 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
52:54:088 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08804108)
52:54:116 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 09fff560, 167769444) - success
52:54:121 user_main    I[HLE]: HLE\scePower.cpp:210 sceKernelVolatileMemUnlock(0)
52:54:206 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 09fff570, 167769460) - success
52:54:225 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 293 = sceKernelCreateThread(name="drawlogo thread", entry=089e2598, prio=12, stacksize=3072)
52:54:225 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=293, argSize=0, argPtr= 00000000 )
52:54:405 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(09ee7f40, 512, 32, 0, 44100)
52:54:405 user_main    E[HLE]: HLE\sceAtrac.cpp:510 UNIMPL sceAtracReinit(..)
52:54:405 user_main    W[HLE]: HLE\sceMpeg.cpp:1489 UNIML: sceMp3InitResource
52:54:406 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 305 = sceKernelCreateThread(name="SND:ISSThread", entry=08a6b788, prio=10, stacksize=16384)
52:54:406 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=305, argSize=0, argPtr= 00000000 )
53:12:273 drawlogo thr I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
53:12:273 drawlogo thr I[HLE]: HLE\sceKernelThread.cpp:1501 308 = sceKernelCreateThread(name="drawloading thread", entry=0899d758, prio=12, stacksize=5120)
53:12:275 drawlogo thr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=308, argSize=0, argPtr= 00000000 )
53:12:275 drawlogo thr I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
53:12:279 drawloading  I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
53:12:286 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(222,222,111)
53:15:454 user_main    I[HLE]: HLE\scePower.cpp:210 sceKernelVolatileMemUnlock(0)
53:15:536 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 09fff4e0, 167769316) - success
53:15:536 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
53:15:536 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 293 = sceKernelCreateThread(name="drawloading thread", entry=0899d758, prio=12, stacksize=5120)
53:15:538 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=293, argSize=0, argPtr= 00000000 )
53:16:069 drawloading  I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
53:16:103 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(222,222,111)
53:16:153 user_main    W[HLE]: HLE\sceMpeg.cpp:407 sceMpegInit()
53:16:153 user_main    I[HLE]: HLE\sceMpeg.cpp:487 09c85990=sceMpegCreate(09ffea30, 09c85960, 65536, 09ffeb80, 512, 0, 0)
53:16:154 user_main    I[ME]: HLE\sceMpeg.cpp:356 Stream offset: 2048, Stream size: 0x18BF000
53:16:154 user_main    I[ME]: HLE\sceMpeg.cpp:357 First timestamp: 90000, Last timestamp: 8756658
53:16:154 user_main    I[ME]: HLE\sceMpeg.cpp:356 Stream offset: 2048, Stream size: 0x18BF000
53:16:154 user_main    I[ME]: HLE\sceMpeg.cpp:357 First timestamp: 90000, Last timestamp: 8756658
53:16:155 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 316 = sceKernelCreateThread(name="displayThread", entry=089e0a40, prio=3e, stacksize=2048)
53:16:155 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 317 = sceKernelCreateThread(name="readThread", entry=089e0e30, prio=40, stacksize=2048)
53:16:155 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 318 = sceKernelCreateThread(name="soundThread", entry=089e12f4, prio=3d, stacksize=2048)
53:16:156 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=318, argSize=60, argPtr= 09ffea7c )
53:16:156 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=316, argSize=44, argPtr= 09ffea7c )
53:16:156 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=317, argSize=16, argPtr= 09ffea6c )
53:16:569 readThread   E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
53:16:586 user_main    E[HLE]: HLE\sceMpeg.cpp:774 sceMpegAvcDecodeStop(09ffea30, 00000200, 09ed3e40, 09ffea50)
53:16:586 user_main    E[HLE]: HLE\sceMpeg.cpp:1273 UNIMPL sceMpegFlushAllStream(09ffea30)
53:16:603 displayThrea E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
53:16:637 soundThread  E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
53:16:637 soundThread  E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
53:16:637 user_main    I[HLE]: HLE\sceKernelThread.cpp:1772 sceKernelTerminateDeleteThread(318)
53:16:638 user_main    I[HLE]: HLE\sceKernelThread.cpp:1772 sceKernelTerminateDeleteThread(316)
53:16:638 user_main    I[HLE]: HLE\sceKernelThread.cpp:1772 sceKernelTerminateDeleteThread(317)
53:16:639 user_main    E[HLE]: HLE\sceMpeg.cpp:1143 sceMpegFinish(...)
53:16:658 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
53:16:682 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="MP3CheckThread", entry=08a786d8, prio=2b, stacksize=4096)
53:16:682 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
53:16:683 MP3CheckThre I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
53:16:683 MP3CheckThre E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
53:16:736 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
53:16:736 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
53:16:739 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(08e79e00, 0007ea0c)
53:16:740 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(0)
53:16:740 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(0, 09fbadb0, 09fbadb4, 09fbadb8)
53:16:740 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(0, 09de6fe8)
53:26:003 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
53:26:003 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 311 = sceKernelCreateThread(name="drawloading thread", entry=0899db98, prio=12, stacksize=5120)
53:26:005 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=311, argSize=0, argPtr= 00000000 )
53:26:190 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 315 = sceKernelCreateThread(name="gallery_loading_thread", entry=088a0008, prio=14, stacksize=12288)
53:26:190 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=315, argSize=4, argPtr= 09fff4b0 )
53:26:729 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
53:26:730 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(0)
53:26:730 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
53:26:730 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
53:28:091 drawloading  I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
53:28:125 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(222,222,111)
53:28:158 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 311 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
53:28:159 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=311, argSize=0, argPtr= 00000000 )
53:28:217 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(08e79e00, 0007ea0c)
53:28:218 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(1)
53:28:219 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(1, 09fbadb0, 09fbadb4, 09fbadb8)
53:28:219 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(1, 09de6fe8)
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 274: Module "macross": name=macross gp=08c0c080 entry=08804108
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 276: Thread "user_main": pc= 088262b8 sp= 09fff460 RUN      (wt=0 wid=0 wv= 00000000 )
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 277: MemoryPart "UserSbrk": MemPart: 09eea000 - 09efa800    size: 00010800
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 278: CallBack "ExitGame": thread=276, argument= 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 279: CallBack "mscm_func": thread=276, argument= 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 280: Mutex "gu_start_mtx": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 281: CallBack "PowerCallback": thread=276, argument= 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 282: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 283: LwMutex "mem_mtx": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 284: LwMutex "mem_mtx": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 285: Mutex "fileset_mtx": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 286: Mutex "fileio_mtx": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 287: Mutex "fileio_mtx2": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 288: OpenFile "disc0:/PSP_GAME/USRDIR/macross.idx": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 289: OpenFile "disc0:/PSP_GAME/USRDIR/macross.idx": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 290: OpenFile "disc0:/PSP_GAME/USRDIR/macross.idx": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 291: OpenFile "disc0:/PSP_GAME/USRDIR/macross.dat": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 292: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 293: Semaphore "UMD_SAMPLE_IO_SEMA": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 294: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 295: LwMutex "SceLibsndpSmfExcl": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 296: LwMutex "SceLibsndpPrevExcl": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 297: LwMutex "SoundUtilFile": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 298: LwMutex "SND:PlayerSTR": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 299: LwMutex "SoundUtilFile": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 300: LwMutex "SND:PlayerSTR": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 301: LwMutex "SoundUtilFile": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 302: LwMutex "SND:PlayerSTR": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 303: LwMutex "SoundUtilFile": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 304: LwMutex "SND:PlayerSTR": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 305: Thread "SND:ISSThread": pc= 08a6b734 sp= 09fbedf0   WAIT    (wt=10 wid=0 wv= 00000000 )
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 306: LwMutex "SoundUtilFile": -
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 307: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 308: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 309: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 310: OpenFile "disc0:/PSP_GAME/USRDIR/data/sound/bgm/bgm52.at3": Seekpos: 00000000
53:43:447 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 311: Thread "STRThread": pc= 08aaa194 sp= 09fbadb0   WAIT    (wt=10 wid=1 wv= 00000000 )
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 312: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 313: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 314: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 315: Thread "gallery_loading_thread": pc= 088a006c sp= 09fb3960   WAIT    (wt=1 wid=0 wv= 00000000 )
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 316: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 317: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 318: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 319: OpenFile "disc0:/PSP_GAME/USRDIR/data/sound/bgm/bgm53.at3": Seekpos: 00000000
53:43:448 user_main    I[HLE]: HLE\sceKernel.cpp:130 Shutting down kernel - 48 kernel objects alive
53:43:448 GLES\Framebuffer.cpp:581 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
53:43:448 HLE\sceKernelMemory.cpp:174 I[HLE]: Shutting down user memory pool:
53:43:448 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:43:448 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
53:43:448 HLE\sceKernelMemory.cpp:177 I[HLE]: Shutting down "kernel" memory pool:
53:43:448 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:43:448 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
53:43:454 MemMap.cpp:101 I[MM]: Memory system shut down.
55:33:941 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
55:33:941 System.cpp:51 I[HLE]: PPSSPP v0.7-207-g1f14f1f
55:33:942 MemArena.cpp:370 I[MM]: Found valid memory base at 05000000 after 17 tries.
55:33:942 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09800000 (mirror at 0 @ 0D000000, uncached @ 0D000000)
55:33:968 Loaders.cpp:89 I[LOAD]: Identifying file...
55:33:968 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
55:33:969 PSPLoaders.cpp:80 I[LOAD]: NPJH50050 : マクロスアルティメットフロンティア
55:33:969 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
55:33:969 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
55:33:969 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
55:33:969 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\memstick\
55:33:969 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\memstick\
55:33:969 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\flash0\
55:33:969 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\flash0\
55:33:971 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
55:33:971 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-207-g1f14f1f-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
55:33:972 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
55:33:992 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
55:34:139 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11540020
55:34:159 Util\BlockAllocator.cpp:310 I[HLE]: -----------
55:34:159 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
55:34:159 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09ee9800 size 016e5800 taken=1 tag=ELF
55:34:159 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09ee9800 - 0a000000 size 00116800 taken=0 tag=(untitled)
55:34:163 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
55:34:286 HLE\sceKernelModule.cpp:393 I[LOAD]: Module macross: 08c0c080 08acd144 08acd15c
55:34:286 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named macross, 2 funcs, 4 vars, resident 08acd550
55:34:287 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08804108
55:34:288 root         I[BOOT]: EmuThread.cpp:99 Done.
55:34:999 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=0880421c, prio=20, stacksize=262144)
55:34:999 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
55:34:999 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
55:34:999 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
55:34:999 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
55:34:999 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09ee9800 size 016e5800 taken=1 tag=ELF
55:34:999 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ee9800 - 09efa000 size 00010800 taken=1 tag=UserSbrk
55:34:999 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09efa000 - 09fbfc00 size 000c5c00 taken=0 tag=(untitled)
55:34:999 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
55:34:999 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
55:35:000 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08804108)
55:35:029 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 09fff560, 167769444) - success
55:35:035 user_main    I[HLE]: HLE\scePower.cpp:210 sceKernelVolatileMemUnlock(0)
55:35:100 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 09fff570, 167769460) - success
55:35:117 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 293 = sceKernelCreateThread(name="drawlogo thread", entry=089e2598, prio=12, stacksize=3072)
55:35:117 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=293, argSize=0, argPtr= 00000000 )
55:35:315 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(09ee7f40, 512, 32, 0, 44100)
55:35:316 user_main    E[HLE]: HLE\sceAtrac.cpp:510 UNIMPL sceAtracReinit(..)
55:35:316 user_main    W[HLE]: HLE\sceMpeg.cpp:1489 UNIML: sceMp3InitResource
55:35:316 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 305 = sceKernelCreateThread(name="SND:ISSThread", entry=08a6b788, prio=10, stacksize=16384)
55:35:316 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=305, argSize=0, argPtr= 00000000 )
55:52:022 drawlogo thr I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
55:52:022 drawlogo thr I[HLE]: HLE\sceKernelThread.cpp:1501 308 = sceKernelCreateThread(name="drawloading thread", entry=0899d758, prio=12, stacksize=5120)
55:52:024 drawlogo thr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=308, argSize=0, argPtr= 00000000 )
55:52:025 drawlogo thr I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
55:52:056 drawloading  I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
55:52:089 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(222,222,111)
55:54:525 user_main    I[HLE]: HLE\scePower.cpp:210 sceKernelVolatileMemUnlock(0)
55:54:608 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 09fff4e0, 167769316) - success
55:54:609 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
55:54:609 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 293 = sceKernelCreateThread(name="drawloading thread", entry=0899d758, prio=12, stacksize=5120)
55:54:610 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=293, argSize=0, argPtr= 00000000 )
55:55:141 drawloading  I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
55:55:174 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(222,222,111)
55:55:259 user_main    W[HLE]: HLE\sceMpeg.cpp:407 sceMpegInit()
55:55:259 user_main    I[HLE]: HLE\sceMpeg.cpp:487 09c85990=sceMpegCreate(09ffea30, 09c85960, 65536, 09ffeb80, 512, 0, 0)
55:55:260 user_main    I[ME]: HLE\sceMpeg.cpp:356 Stream offset: 2048, Stream size: 0x18BF000
55:55:260 user_main    I[ME]: HLE\sceMpeg.cpp:357 First timestamp: 90000, Last timestamp: 8756658
55:55:260 user_main    I[ME]: HLE\sceMpeg.cpp:356 Stream offset: 2048, Stream size: 0x18BF000
55:55:260 user_main    I[ME]: HLE\sceMpeg.cpp:357 First timestamp: 90000, Last timestamp: 8756658
55:55:262 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 316 = sceKernelCreateThread(name="displayThread", entry=089e0a40, prio=3e, stacksize=2048)
55:55:262 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 317 = sceKernelCreateThread(name="readThread", entry=089e0e30, prio=40, stacksize=2048)
55:55:262 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 318 = sceKernelCreateThread(name="soundThread", entry=089e12f4, prio=3d, stacksize=2048)
55:55:262 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=318, argSize=60, argPtr= 09ffea7c )
55:55:262 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=316, argSize=44, argPtr= 09ffea7c )
55:55:262 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=317, argSize=16, argPtr= 09ffea6c )
55:56:008 user_main    E[HLE]: HLE\sceMpeg.cpp:774 sceMpegAvcDecodeStop(09ffea30, 00000200, 09ed3e40, 09ffea50)
55:56:008 user_main    E[HLE]: HLE\sceMpeg.cpp:1273 UNIMPL sceMpegFlushAllStream(09ffea30)
55:56:008 readThread   E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
55:56:025 displayThrea E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
55:56:209 soundThread  E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
55:56:209 soundThread  E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
55:56:209 user_main    I[HLE]: HLE\sceKernelThread.cpp:1772 sceKernelTerminateDeleteThread(318)
55:56:209 user_main    I[HLE]: HLE\sceKernelThread.cpp:1772 sceKernelTerminateDeleteThread(316)
55:56:209 user_main    I[HLE]: HLE\sceKernelThread.cpp:1772 sceKernelTerminateDeleteThread(317)
55:56:210 user_main    E[HLE]: HLE\sceMpeg.cpp:1143 sceMpegFinish(...)
55:56:228 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
55:56:245 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="MP3CheckThread", entry=08a786d8, prio=2b, stacksize=4096)
55:56:245 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
55:56:247 MP3CheckThre I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
55:56:247 MP3CheckThre E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
55:56:310 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
55:56:310 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
55:56:312 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(08e79e00, 0007ea0c)
55:56:313 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(0)
55:56:313 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(0, 09fbadb0, 09fbadb4, 09fbadb8)
55:56:313 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(0, 09de6fe8)
56:17:060 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
56:17:061 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 311 = sceKernelCreateThread(name="drawloading thread", entry=0899db98, prio=12, stacksize=5120)
56:17:062 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=311, argSize=0, argPtr= 00000000 )
56:17:908 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
56:17:909 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(0)
56:17:909 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:17:909 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:18:623 drawloading  I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:18:657 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(222,222,111)
56:18:657 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
56:19:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="MP3CheckThread", entry=08a786d8, prio=2b, stacksize=4096)
56:19:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:19:044 MP3CheckThre I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:19:044 MP3CheckThre E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
56:19:049 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
56:19:049 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:19:049 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(0950ac40, 00001020)
56:19:049 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(1)
56:19:049 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(1, 09fbadb0, 09fbadb4, 09fbadb8)
56:19:049 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(1, 09de9048)
56:19:056 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 311 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
56:19:056 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=311, argSize=0, argPtr= 00000000 )
56:19:104 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(08e79e00, 00070dbc)
56:19:105 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(2)
56:19:105 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(2, 09fb4db0, 09fb4db4, 09fb4db8)
56:19:105 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(2, 09de6fe8)
56:19:397 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
56:19:397 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(1)
56:19:397 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:19:397 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:25:263 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
56:25:263 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:25:263 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(09db3300, 00003ea0)
56:25:263 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(3)
56:25:263 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(3, 09fbadb0, 09fbadb4, 09fbadb8)
56:25:263 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(3, 09de9048)
56:25:290 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
56:25:290 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(3)
56:25:290 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:25:290 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:25:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="VoiceReadThread", entry=08a786f0, prio=2b, stacksize=8192)
56:25:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:25:346 VoiceReadThr I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:25:347 VoiceReadThr E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
56:25:371 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
56:25:372 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:25:372 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(09da76c0, 00005e60)
56:25:372 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(4)
56:25:372 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(4, 09fbadb0, 09fbadb4, 09fbadb8)
56:25:372 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(4, 09de8fc8)
56:25:437 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 326 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
56:25:437 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=326, argSize=0, argPtr= 00000000 )
56:25:439 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(0950b880, 00003ea0)
56:25:439 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(5)
56:25:439 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(5, 09faedb0, 09faedb4, 09faedb8)
56:25:439 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(5, 09de9048)
56:27:172 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
56:27:172 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(4)
56:27:172 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:27:172 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:27:412 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
56:27:413 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(5)
56:27:413 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(326)
56:27:413 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:27:788 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
56:27:789 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:27:789 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(0950fc40, 00003ea0)
56:27:789 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(6)
56:27:789 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(6, 09fbadb0, 09fbadb4, 09fbadb8)
56:27:789 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(6, 09de9048)
56:29:634 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
56:29:634 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(6)
56:29:634 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:29:634 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:29:896 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="VoiceReadThread", entry=08a786f0, prio=2b, stacksize=8192)
56:29:896 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:29:927 VoiceReadThr I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:29:927 VoiceReadThr E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
56:29:943 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="STRThread", entry=08a70440, prio=10, stacksize=24576)
56:29:943 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:29:943 STRThread    E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(09da2f00, 00009f00)
56:29:943 STRThread    E[HLE]: HLE\sceAtrac.cpp:524 UNIMPL sceAtracIsSecondBufferNeeded(7)
56:29:943 STRThread    E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(7, 09fbadb0, 09fbadb4, 09fbadb8)
56:29:943 STRThread    E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(7, 09de8fc8)
56:31:287 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(222,222,111)
56:31:466 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
56:31:466 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(7)
56:31:466 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(309)
56:31:466 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:32:249 STRThread    E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
56:32:250 STRThread    E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(2)
56:32:250 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1584 sceKernelGetThreadStackFreeSize(311)
56:32:250 STRThread    I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
56:32:348 user_main    I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
56:32:348 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 309 = sceKernelCreateThread(name="drawloading thread", entry=0899db98, prio=12, stacksize=5120)
56:32:350 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=309, argSize=0, argPtr= 00000000 )
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 274: Module "macross": name=macross gp=08c0c080 entry=08804108
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 276: Thread "user_main": pc= 0884028c sp= 09ffe280 RUN      (wt=0 wid=0 wv= 09fff0c0 )
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 277: MemoryPart "UserSbrk": MemPart: 09eea000 - 09efa800    size: 00010800
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 278: CallBack "ExitGame": thread=276, argument= 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 279: CallBack "mscm_func": thread=276, argument= 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 280: Mutex "gu_start_mtx": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 281: CallBack "PowerCallback": thread=276, argument= 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 282: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 283: LwMutex "mem_mtx": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 284: LwMutex "mem_mtx": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 285: Mutex "fileset_mtx": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 286: Mutex "fileio_mtx": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 287: Mutex "fileio_mtx2": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 288: OpenFile "disc0:/PSP_GAME/USRDIR/macross.idx": Seekpos: 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 289: OpenFile "disc0:/PSP_GAME/USRDIR/macross.idx": Seekpos: 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 290: OpenFile "disc0:/PSP_GAME/USRDIR/macross.idx": Seekpos: 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 291: OpenFile "disc0:/PSP_GAME/USRDIR/macross.dat": Seekpos: 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 292: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 293: Semaphore "UMD_SAMPLE_IO_SEMA": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 294: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 295: LwMutex "SceLibsndpSmfExcl": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 296: LwMutex "SceLibsndpPrevExcl": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 297: LwMutex "SoundUtilFile": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 298: LwMutex "SND:PlayerSTR": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 299: LwMutex "SoundUtilFile": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 300: LwMutex "SND:PlayerSTR": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 301: LwMutex "SoundUtilFile": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 302: LwMutex "SND:PlayerSTR": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 303: LwMutex "SoundUtilFile": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 304: LwMutex "SND:PlayerSTR": -
56:32:781 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 305: Thread "SND:ISSThread": pc= 08a6b734 sp= 09fbedf0   WAIT    (wt=10 wid=0 wv= 00000000 )
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 306: LwMutex "SoundUtilFile": -
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 307: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 308: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 309: Thread "drawloading thread": pc= 0882619c sp= 09fbada0   WAIT    (wt=12 wid=0 wv= 00000000 )
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 310: OpenFile "disc0:/PSP_GAME/USRDIR/data/sound/bgm/bgm52.at3": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 311: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 312: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 313: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 314: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 315: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 316: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 317: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 318: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 319: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 320: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 321: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 322: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 323: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 324: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 325: OpenFile "disc0:/PSP_GAME/USRDIR/data/sound/bgm/bgm07.at3": Seekpos: 00000000
56:32:782 user_main    I[HLE]: HLE\sceKernel.cpp:130 Shutting down kernel - 54 kernel objects alive
56:32:782 GLES\Framebuffer.cpp:581 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
56:32:784 HLE\sceKernelMemory.cpp:174 I[HLE]: Shutting down user memory pool:
56:32:784 Util\BlockAllocator.cpp:310 I[HLE]: -----------
56:32:784 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
56:32:784 HLE\sceKernelMemory.cpp:177 I[HLE]: Shutting down "kernel" memory pool:
56:32:784 Util\BlockAllocator.cpp:310 I[HLE]: -----------
56:32:784 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
56:32:792 MemMap.cpp:101 I[MM]: Memory system shut down.
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06-28-2013, 04:54 AM
Post: #2
Macross Ultimate Frontier [Windows7 64-bit][latest 0.8.1 build][In-game]
Title: Macross Ultimate Frontier
Genre: Action/shooter
Region: JP
Format: ISO, CSO
Version: v0.8.1 (63-gb126048) and below
OS: Windows 7 64-bit
Compatibility: In-game

Notes: The game seems to freeze in two different occasion, one is a fixed freeze, it happen after loading a save, the game hangs with this log information:

user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening C:\Users\xxx\xxx\xxx\xxx\PSP \v0.8.1-63-gb126048-x64\\memstick\PSP\SAVEDATA\NPJH50050000\PARAM.SFO (/PSP/SAVEDATA/NPJH50050000/PARAM.SFO)

The other freeze occur at random times, from the log i think that the cause it's some kind of audio bug, here's the log

http://pastebin.com/rVsbzutu

Since English is not my first language sorry for some misspelling on my posts
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06-28-2013, 05:14 AM
Post: #3
RE: Macross Ultimate Frontier [Windows7 64-bit][latest 0.8.1 build][In-game]
Yup.
http://forums.ppsspp.org/showthread.php?...ht=macross

Almost all Artdink's game suffers from this problem (some doesn't have the save/load problem though). I've been waiting for them to fix this for ages, but the random hang is still a bit mysterious IMHO (it's been around even since Atrac hasn't been implemented yet).
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06-28-2013, 07:18 AM (This post was last modified: 06-28-2013 07:19 AM by Gurlok.)
Post: #4
RE: Macross Ultimate Frontier [Windows7 64-bit][latest 0.8.1 build][In-game]
Ah damn, i didn't find your previous topic, so instead i opened this one, my apologies. Aside this yes, i found the same issue with gundam assault survive aswell.

Since English is not my first language sorry for some misspelling on my posts
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06-28-2013, 08:39 AM
Post: #5
RE: Macross Ultimate Frontier [Windows7 64-bit][latest 0.8.1 build][In-game]
(06-28-2013 07:18 AM)Gurlok Wrote:  Ah damn, i didn't find your previous topic, so instead i opened this one, my apologies. Aside this yes, i found the same issue with gundam assault survive aswell.

The only Artdink games that aren't affected by this random freeze issue are Gundam Battle Tactics and Macross Ace Frontier, both are the first entry in the series.

Gundam Battle Tactics, Gundam Assault Survive and Battle Robot Damashii can save/load normally too (save doesn't work on Ace Frontier somehow).
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06-28-2013, 09:34 AM
Post: #6
RE: Macross Ultimate Frontier [Windows7 64-bit][latest 0.8.1 build][In-game]
Mmm, from what i remember regarding Battle Robot Damashii I didn't have any issues like freezes, maybe in some older build, but it should work now.

Since English is not my first language sorry for some misspelling on my posts
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06-28-2013, 01:37 PM
Post: #7
RE: Macross Ultimate Frontier [Windows7 64-bit][latest 0.8.1 build][In-game]
Nope, still hangs on here although it take slightly more time to eventually hangs (about 5-10 minutes, while other Artdink games hangs after around 2-5 minutes)
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06-29-2013, 09:19 AM
Post: #8
RE: Macross Ultimate Frontier [Windows7 64-bit][latest 0.8.1 build][In-game]
I see, I hope there will be a workaround about this, there are different games which suffer from the same problem (like Z.H.P. Unlosing Ranger)

Since English is not my first language sorry for some misspelling on my posts
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06-29-2013, 11:45 AM
Post: #9
RE: Macross Ultimate Frontier
It goes in game or hangs into menu?

Merged
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06-30-2013, 10:21 AM
Post: #10
RE: Macross Ultimate Frontier
Actually, both. It can go in game, and freeze during a mission, or freeze in the menu, it depends on when the emu call the "sceAtracIsSecondBufferNeeded(1)" function, at least is what I think. Aside this, the game still hangs during the autoload screen after booting the game.

Since English is not my first language sorry for some misspelling on my posts
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06-30-2013, 12:17 PM (This post was last modified: 06-30-2013 12:17 PM by Razorback.)
Post: #11
RE: Macross Ultimate Frontier
(06-30-2013 10:21 AM)Gurlok Wrote:  Actually, both. It can go in game, and freeze during a mission, or freeze in the menu, it depends on when the emu call the "sceAtracIsSecondBufferNeeded(1)" function, at least is what I think. Aside this, the game still hangs during the autoload screen after booting the game.

Might want to disable autosaving first (delete/move your saved game somewhere else and while you're being prompted to enable autosaving on the very first screen, choose no).

I think the freeze occurs during certain timeframe (about 4-10 minutes after boot), regardless you're in menu or in-game.
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06-30-2013, 12:49 PM (This post was last modified: 06-30-2013 01:42 PM by Gurlok.)
Post: #12
RE: Macross Ultimate Frontier
(06-30-2013 12:17 PM)Razorback Wrote:  Might want to disable autosaving first (delete/move your saved game somewhere else and while you're being prompted to enable autosaving on the very first screen, choose no).

I think the freeze occurs during certain timeframe (about 4-10 minutes after boot), regardless you're in menu or in-game.

So the cause is the autosave feature, not the autoload one? I didn't turn off the autosave because i thought that the problem was related to loading rather than autosaving. Still I don't get why that freeze occur, but regardless, the random freeze is a major concern to worry about, since it's a common issue shared with different games (well at least with the workaround of the autosave you posted above).

EDIT: I tried disabling the autosave feature, but every time the game tries to load a savedata the freeze occurs.

Since English is not my first language sorry for some misspelling on my posts
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06-30-2013, 01:50 PM (This post was last modified: 06-30-2013 01:51 PM by Razorback.)
Post: #13
RE: Macross Ultimate Frontier
(06-30-2013 12:49 PM)Gurlok Wrote:  EDIT: I tried disabling the autosave feature, but every time the game tries to load a savedata the freeze occurs.
More like the emulator crashes when trying to load the save, correct me if I'm wrong though.

Quote:So the cause is the autosave feature, not the autoload one?
Since the game always automatically loads the savedata once it boots, that's the part of the problem.
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06-30-2013, 03:04 PM (This post was last modified: 06-30-2013 03:05 PM by Gurlok.)
Post: #14
RE: Macross Ultimate Frontier
(06-30-2013 01:50 PM)Razorback Wrote:  More like the emulator crashes when trying to load the save, correct me if I'm wrong though.

Correct, this bug did occur on Jpcsp too, but it was fixed after the 2877 build (or something like that) if i'm not wrong. All macross games suffered by this bug. I wonder if it is some kind of firmware check (since as far I remember, the psp changed the save encryption different times when updating the FW), but I don't recall anything like this on my PSP, both with OFW and CFW, but I can't test it right now since I have lost my psp power supply.

Since English is not my first language sorry for some misspelling on my posts
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07-22-2013, 11:25 PM (This post was last modified: 07-22-2013 11:51 PM by Zetawarrior21.)
Post: #15
RE: Macross Ultimate Frontier
can someone tell me if this game will ever be playable? i really wanna play it badly! Smile

the game is now playable! i testing it and everything work! fine! except on the texture water ! ver 0.8.1-741

never mind guys it hang.... but! it is working better!
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