Is it possible to port ps2 emulator to idevices and android????
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03-23-2013, 08:52 AM
(This post was last modified: 03-23-2013 09:01 AM by Dwightyone.)
Post: #11
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RE: Is it possible to port ps2 emulator to idevices and android????
(03-23-2013 01:38 AM)ppssppikachu Wrote:(03-22-2013 09:11 PM)Dwightyone Wrote: Even if it is, I can't really see the point when it comes to mobile devices such as the iphone. The majority of games are massive in size compared to the much smaller files of the N64 (absolutely tiny), the PSX and even the PSP. The first God of War on the PS3 comes in at a whopping 4GB. I'm not even sure that PS2 gaming on a mobile is a great fit anyway. I'm old school. For the record when I say sprites I mean the moving playable character/other characters/enemies/moving objects/anything that moves separately of the background. You can reduce the resolution but you can't change how many of them are on the screen. We could use bluetooth controllers but like PS2 emulation itself I can't really see the point. For tablets okay but why use a bluetooth pad for a 4-5 inch screen. Aside from the eye squinting we'll be doing with our eyes trying to maneuver the playable character around a tiny screen with all the on screen action going on PS2 games offer, we'll also end up draining the battery empty within thirty minutes with PS2 emulation and a bluetooth pad connected at the same time. Okay, we could plug in the mobile power lead to play but that defeats the purpose. Taking into account the the screen size issue, if we end up needing a bluetooth gamepad and a plug in power point to play them as well, then maybe it would be better to just use a real PS2 console. I own many rips of PSP games. The videos have been ripped out or reduced in quality and size by re-sampling, same with the audio. If the videos/audio etc.. is ripped out it just spoils the game for me. If the videos/audio in my games are re-sampled to a lower quality then I'd rather have that. As a general rule my PSP games are reduced in size by a quarter to a third by re-sampling the video/audio. You could do this with PS2 games and reduce them up to a third in size and then CSO them. |
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