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EA Replay
03-21-2013, 01:41 PM (This post was last modified: 04-03-2013 01:50 AM by sfageas.)
Post: #1
EA Replay
Genre : Games Compilation
Region : EU
Format : CSO
Version : v0.7-182-g6073292
Game ID : ULES00592
OS : Win
Compatibility : Nothing
Notes : -

LOG:
Code:
38:22:102 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
38:22:102 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292
38:22:102 MemArena.cpp:366 I[MM]: Found valid memory base at 09000000 after 33 tries.
38:22:102 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09B60000 (mirror at 0 @ 11000000, uncached @ 11000000)
38:22:164 Loaders.cpp:89 I[LOAD]: Identifying file...
38:22:171 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
38:22:173 PSPLoaders.cpp:80 I[LOAD]: ULES00592 : EA Replay
38:22:175 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
38:22:176 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
38:22:176 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
38:22:176 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
38:22:176 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
38:22:176 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
38:22:176 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
38:22:177 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
38:22:177 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
38:22:178 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
38:22:193 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
38:22:255 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0EF07020
38:22:258 Util\BlockAllocator.cpp:310 I[HLE]: -----------
38:22:258 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
38:22:258 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08ad4d00 size 002d0d00 taken=1 tag=ELF
38:22:258 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08ad4d00 - 0a000000 size 0152b300 taken=0 tag=(untitled)
38:22:260 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
38:22:323 HLE\sceKernelModule.cpp:393 I[LOAD]: Module "retro": 00000000 08a11fc0 08a11fd8
38:22:323 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named "retro", 2 funcs, 3 vars, resident 08a12460
38:22:323 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0881ad54
38:22:324 root         I[BOOT]: EmuThread.cpp:99 Done.
38:23:059 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=0881ae60, prio=20, stacksize=262144)
38:23:059 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
38:23:059 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
38:23:062 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
38:23:062 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
38:23:062 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08ad4d00 size 002d0d00 taken=1 tag=ELF
38:23:062 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08ad4d00 - 09dd5000 size 01300300 taken=1 tag=UserSbrk
38:23:062 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09dd5000 - 09fbfc00 size 001eac00 taken=0 tag=(untitled)
38:23:062 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
38:23:062 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
38:23:063 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff390
38:23:064 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff4e0
38:23:064 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff4a0
38:23:064 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff4a0
38:23:064 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff460
38:23:064 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff460
38:23:065 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
38:23:065 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
38:23:066 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
38:23:066 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
38:23:067 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
38:23:067 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
38:23:172 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff530
38:23:173 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(289, 107)
38:23:174 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(289, 107)
38:23:175 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:377 Kernel: Wrong type object 288 (00000120)
38:23:175 user_main    E[HLE]: HLE\sceKernelThread.cpp:2657 __KernelRunCallbackOnThread: Bad cbId 288


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04-01-2013, 10:05 AM
Post: #2
RE: EA Replay
Fully playable!Mods please move this to playable,thank you!


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04-03-2013, 01:49 AM
Post: #3
RE: EA Replay [Playable]
moved

Phones: Galaxy S10 Lite and Redmi Note 6 Pro

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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04-03-2013, 04:47 AM
Post: #4
RE: EA Replay
Road Rash on Android? That's great news!
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04-03-2013, 06:05 PM
Post: #5
RE: EA Replay
Most games run at 40-50 fps on a S3 int, so pretty much fullspeed Wink
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10-15-2013, 04:10 PM
Post: #6
RE: EA Replay
Very nice... Work perfect and in fullscreen on my system.

Sorry for any English error, is not my native language, I'm Italian.
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