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DJ Max Fever
03-21-2013, 09:52 AM (This post was last modified: 03-21-2013 04:56 PM by livisor.)
Post: #1
DJ Max Fever
Goes in-game after a few menu hiccups. In-game works, but most of the sounds don't play. Once in awhile they do.
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03-21-2013, 12:50 PM
Post: #2
RE: DJMAX Portable
screenshot???
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03-26-2013, 04:13 AM
Post: #3
RE: DJ Max Fever
On android the sound effects work but not the in game music. Its very playable.
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08-12-2013, 04:14 PM
Post: #4
RE: DJ Max Fever
This game crashes in windows version. I'm using atrac3+ plugin, and well, the error is exactly that.
I removed the plugin, but it still doesn't work.

Hope this is solved soon
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12-06-2015, 04:44 PM
Post: #5
Dj Max Fever
- Title: Dj Max Fever
- Genre: Rhythm/Music Game
- Region: US
- Format: ISO
- Version of PPSSPP: 1.1.1
- Game ID: {ULUS-10403}
- OS: Android
- Compatability: Black Screen

I can run perfectly this game on psp and windows emu version, but not on android, only shows a black screen for few seconds a then return on game selection screen. I know this game has an antipiracy protection or something, I tested with the patched version and the normal version, neither version works on android.

I tried with "Simulate block transfer effects ON/OFF", changing "Anisotropic filtering", "Disable alpha test ON/OFF", "Multithreaded ON/OFF" and changing "I/O timing method" nothing works.

Any hints to make it work?
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12-06-2015, 04:50 PM
Post: #6
RE: DJ Max Fever
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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12-06-2015, 04:53 PM
Post: #7
RE: DJ Max Fever
(12-06-2015 04:50 PM)vnctdj Wrote:  Merged.

Sorry, thanks Wink
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12-06-2015, 09:26 PM
Post: #8
RE: DJ Max Fever
You're welcome, we keep only one thread per game Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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09-08-2016, 09:49 PM (This post was last modified: 09-08-2016 09:50 PM by MrMDB.)
Post: #9
DJ Max Fever Works
I finally made this playable with certain settings that apply to all DJ Max games I've tested (Black Square, Clazziquai, Fever and Portable 3 [US])

DJ Max Fever
- Title: DJ Max Fever
- Genre: Rhythm/Music Game
- Region: US
- Format: ISO
- Version of PPSSPP: 1.2.2-r158.f4.p5.l1753.a165.t83~49~ubuntu14.04.1_amd64.deb (modified dependencies to allow proper installation in Kubuntu 14.04 - certain packages had slightly different names, but same package. Originally from PPA but installed manually)
- Game ID: {ULUS-10403}
- OS:Linux (Kubuntu 14.04 x64 with 16.04 packages to properly run PPSSPP as it wanted) (Linux 4.4.0-36-generic)
- Controller: Sony PS3 Sixaxis
- Compatibility: Playable

- PC: Custom: Intel i5 3470 @ 3.2GHz, Geforce 9500 GT (1GB Driver:v.340.96), ASUS motherboard, 8GB DDR3 @1066 (if I remember right).

Notes: It plays well and has not given me any issues so far other than OST does NOT work. It constantly tries to change the song and does some other funny things. MV edition does work, so if you want to listen to the songs. you'll have to watch the animated video for it. Network tries to load, but resets to the main menu instead. My settings are listed at the bottom.

I know I'm using a development build however these settings may also apply to older versions as well.


Settings: (copied from ULUS10306_ppsspp.ini, removing certain sections such as Controls)

Code:
[General]
ForceLagSync = True
NumWorkerThreads = 4
EnableAutoLoad = False
EnableCheats = False
CwCheatRefreshRate = 77
ScreenshotsAsPNG = False
StateSlot = 0
RewindFlipFrequency = 0
AutoSaveSymbolMap = False
CacheFullIsoInRam = False
PauseWhenMinimized = False
DumpDecryptedEboots = False
MemStickInserted = True
[CPU]
CPUCore = 1
SeparateCPUThread = False
SeparateSASThread = True
SeparateIOThread = True
IOTimingMethod = 2
FastMemoryAccess = False
FuncReplacements = True
CPUSpeed = 0
[Graphics]
EnableCardboard = False
CardboardScreenSize = 50
CardboardXShift = 0
CardboardYShift = 0
ShowFPSCounter = 3
RenderingMode = 1
SoftwareRendering = False
HardwareTransform = True
SoftwareSkinning = True
TextureFiltering = 3
BufferFiltering = 1
InternalResolution = 0
HighQualityDepth = 1
FrameSkip = 0
AutoFrameSkip = False
FrameRate = 0
ForceMaxEmulatedFPS = 60
AnisotropyLevel = 4
VertexCache = False
TextureBackoffCache = False
TextureSecondaryCache = False
SmallDisplayZoomType = 2
SmallDisplayOffsetX = 0.500000
SmallDisplayOffsetY = 0.500000
SmallDisplayZoomLevel = 2.823529
ImmersiveMode = False
TrueColor = True
MipMap = True
ReplaceTextures = True
SaveNewTextures = False
TexScalingLevel = 3
TexScalingType = 0
TexDeposterize = False
VSyncInterval = False
DisableStencilTest = False
AlwaysDepthWrite = True
BloomHack = 0
TimerHack = False
SplineBezierQuality = 2
PostShader = Off
MemBlockTransferGPU = True
DisableSlowFramebufEffects = False
FragmentTestCache = True
[Sound]
Enable = True
AudioBackend = 0
AudioLatency = 0
SoundSpeedHack = True
AudioResampler = True
GlobalVolume = 10

[SpeedHacks]
PrescaleUVCoords = True
DisableAlphaTest = False



I hope I included enough info on my setup and system to help others make their game work and to possibly help the Dev's understand why it works now. If anything else is needed please PM me and I'll get back to you as soon as possible. I know I posted a lot, just hope it's not too much info.
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