Dead or Alive Paradise
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07-16-2013, 01:45 AM
(This post was last modified: 07-16-2013 02:02 AM by TheDax.)
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RE: Dead or Alive Paradise
Could this possibly be part of the issue?
Code: 30:28:500 user_main I[HLE]: HLE\sceKernelThread.cpp:1933 1614=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192) The GZIP and Mp3PspThreads use the exact same entrypoint 0x08a5a278(not to mention different stack sizes, though that can be normal)...doesn't that seem odd for a music thread and a compression thread to have the exact same beginning? 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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