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Outrun 2006: Coast 2 Coast
08-15-2013, 09:05 AM (This post was last modified: 08-15-2013 09:46 AM by hdd60311.)
Post: #31
RE: Outrun 2006: Coast 2 Coast
(08-14-2013 10:22 AM)nuexzz Wrote:  in the last builds, game emulator stops before the start of a run Sad
The issue is temporary fixed in 1368 build with no multithread.
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08-15-2013, 10:08 AM
Post: #32
RE: Outrun 2006: Coast 2 Coast
test 1368 build, car reflection effect seems to be fixed.


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09-25-2013, 05:10 PM
Post: #33
RE: Outrun 2006: Coast 2 Coast
I wouldn't call the game playable. There are parts of the course that their graphics are so broken that you can't see the street so you will always crash on walls. I think it needs to be moved.
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12-05-2013, 04:26 PM
Post: #34
RE: Outrun 2006: Coast 2 Coast
v0.9.5-903: Game seems fully playable. I noticed only a few very minor graphic glitches.

Tested only one track though...

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12-05-2013, 04:28 PM
Post: #35
RE: Outrun 2006: Coast 2 Coast
Can you confirm that any more than the first track is fully playable? Say two or three? That post from September by Virgin KLM is a bit offputting.

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01-08-2014, 11:41 AM (This post was last modified: 01-08-2014 11:44 AM by The Phoenix.)
Post: #36
RE: Outrun 2006: Coast 2 Coast
(01-07-2014 06:14 PM)Stevec Wrote:  I was just checking if anyone has any news if outrun works a little better yet on later versions for pc ,last i checked on 9.6.360 and the grafix were still blue and black?
Just checked using revision v0.9.6-366-ga113abd on Windows 7 (x86)

Slightly better as you can see here:
           
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03-23-2014, 06:39 PM
Post: #37
Wink RE: Outrun 2006: Coast 2 Coast
It seems v0.9.8-58-gb174996 solved all black texture problems. I noticed some Z errors in a few stages but after playing both 15 stage continuous modes I can say the game is now fully playable.
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03-23-2014, 07:00 PM (This post was last modified: 03-23-2014 07:02 PM by TheDax.)
Post: #38
RE: Outrun 2006: Coast 2 Coast
Some of the tracks still have missing geometry, but yeah, the game is much more enjoyable now.

Here's what's still wrong with this game:
1. Car reflections are still blue-ish, when they shouldn't be (though it's much better than it was a month ago)
2. Several stages have black and missing geometry where there should be graphics of lakes and such
3. Z-fighting or some other graphics bug which has polygons obscuring the screen in some stages

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03-23-2014, 08:11 PM
Post: #39
RE: Outrun 2006: Coast 2 Coast
What menu? The one you get when you press start to pick modes and such? It works fine with buffered rendering.

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03-24-2014, 02:07 AM (This post was last modified: 03-24-2014 02:08 AM by Donel.)
Post: #40
RE: Outrun 2006: Coast 2 Coast
Wow, the game is much better emulated right now.

I have an undocumented problem:

- The internal framerate fluctuates a lot between 30-60 fps during races.

Does this happen with someone else?
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03-24-2014, 10:19 AM
Post: #41
RE: Outrun 2006: Coast 2 Coast
(03-24-2014 02:07 AM)Donel Wrote:  Wow, the game is much better emulated right now.

I have an undocumented problem:

- The internal framerate fluctuates a lot between 30-60 fps during races.

Does this happen with someone else?

That is a PSP CPU bottleneck. If you have a good CPU/GPU you can change PPSSPP emulated CPU clock in system options. I'm running 666mhz all the time but I think 400+ should be enought.
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03-24-2014, 02:43 PM (This post was last modified: 03-24-2014 02:46 PM by TheDax.)
Post: #42
RE: Outrun 2006: Coast 2 Coast
(03-24-2014 02:07 AM)Donel Wrote:  Wow, the game is much better emulated right now.

I have an undocumented problem:

- The internal framerate fluctuates a lot between 30-60 fps during races.

Does this happen with someone else?

This happens on real hardware too if I recall, so it's not a problem that can really be fixed. Crank up the emulated CPU speed to see if it helps, if you have a decent device.

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03-24-2014, 03:58 PM (This post was last modified: 03-24-2014 05:00 PM by Donel.)
Post: #43
RE: Outrun 2006: Coast 2 Coast
Thank you both for the tip, it really solved the problem.

DiRT 2 has the same behavior. 400 MHz did the trick for both of them.

The overclock CPU feature is amazing, it can make slowdowns in any game disappear. The real PSP does have some really nice features that make emulation very interesting.
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03-24-2014, 04:23 PM
Post: #44
RE: Outrun 2006: Coast 2 Coast
That's one reason why I added it. It can also boost performance on slow devices by lowering the emulated CPU speed (at the cost of possible glitches in games that don't expect having their speed changed, which seem to be very few, but they are out there).

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03-24-2014, 10:00 PM
Post: #45
RE: Outrun 2006: Coast 2 Coast
Well, has there been a build where the menu has ever worked/shown properly for you (tell me the exact version number, including the -gXXXXXX stuff)? That'd be a great helping point.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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