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Tom Clancy's EndWar
03-20-2013, 02:45 PM
Post: #1
Tom Clancy's EndWar
Genre : Strategy
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10358
OS : Win
Compatability : Nothing
Notes : -

LOG:
Code:
43:07:868 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
43:07:868 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
43:07:869 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries.
43:07:869 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000)
43:07:930 Loaders.cpp:89 I[LOAD]: Identifying file...
43:07:932 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
43:07:933 PSPLoaders.cpp:80 I[LOAD]: ULUS10358 : Tom Clancy's EndWar
43:07:933 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
43:07:933 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
43:07:933 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
43:07:933 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
43:07:933 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
43:07:933 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
43:07:933 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
43:07:934 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
43:07:934 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
43:07:935 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
43:07:943 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
43:07:984 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 12841020
43:07:985 Util\BlockAllocator.cpp:310 I[HLE]: -----------
43:07:985 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
43:07:985 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 089ca200 size 001c6200 taken=1 tag=ELF
43:07:985 Util\BlockAllocator.cpp:314 I[HLE]: Block: 089ca200 - 0a000000 size 01635e00 taken=0 tag=(untitled)
43:07:986 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
43:07:995 HLE\sceKernelModule.cpp:393 I[LOAD]: Module EndWarPSP: 00000000 08935690 089356a8
43:07:995 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named EndWarPSP, 2 funcs, 4 vars, resident 08935a74
43:07:996 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0880eb20
43:07:996 root         I[BOOT]: EmuThread.cpp:99 Done.
43:08:437 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=0880ec34, prio=20, stacksize=262144)
43:08:437 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
43:08:438 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
43:08:438 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
43:08:438 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
43:08:438 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 089ca200 size 001c6200 taken=1 tag=ELF
43:08:438 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 089ca200 - 08acb000 size 00100e00 taken=1 tag=UserSbrk
43:08:438 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08acb000 - 09fbfc00 size 014f4c00 taken=0 tag=(untitled)
43:08:438 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
43:08:438 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
43:08:439 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 278 = sceKernelCreateThread(name="UPDATE", entry=08805b48, prio=10, stacksize=1024)
43:08:439 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=278, argSize=0, argPtr= 00000000 )
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04-01-2013, 09:59 PM
Post: #2
RE: Tom Clancy's EndWar
Goes in game now and its fully playable
Tested with v0.7-424-gf25735a


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04-03-2013, 01:53 AM
Post: #3
RE: Tom Clancy's EndWar
moved.

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04-30-2013, 10:07 PM
Post: #4
RE: Tom Clancy's EndWar
For the record in the compatibility list this is listed as tony clancy just thought id point it out
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04-30-2013, 10:10 PM
Post: #5
RE: Tom Clancy's EndWar
ugh there's 2 entries ill fix it Smile
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07-10-2013, 02:47 PM (This post was last modified: 07-24-2013 05:02 PM by Niobium.)
Post: #6
RE: Tom Clancy's EndWar
Title: Tom Clancy's EndWar
Genre: Strategy / Turn-Based Strategy / Wargame / Tactical wargame
Region: USA (NTSC)
Game ID: ULUS10358 [More detail]
Format: ISO & CSO
Version of PPSSPP: v0.8.1-511-gd5719f0
Emulation system: Windows XP SP3 32-bit
Compatibility: Playable (unknown can player complete game or not)
Review: Game works extremely well - no graphic, sound or gameplay glitches.

Video:
Very well. True and purely 60 FPS with good sound.
Sound:
Music and SFX works pretty good.
Graphic:
Pretty well and without difficult emulator optimization.
FPS:
Truely 60 - and video and gameplay.
Savestate:
Works well. None crashes had been detected.
In-game save:
No error - everything saving very good
MISC:
1) It seems some strange memory issue in game. When battle between armies starts - memory usage increase on a 10%-25%
2) Almost all settings have no effect. Only Texture Filtering has affect this game dramatically. [check this out]

Settings:
Code:
Buffered Rendering - on.
Hardware Transform - on.
Vertex Cashe - on.
Use VBO - off.
Frame skipping - off.
Simple 2X SSAA - off (If you have fast system - switch on for better graphic expirience)
MipMapping - on.
Vsync - off.
Texture Filtering - whatever you want.
Texture Scaling - off

Screens:
[Image: 88qq.th.jpg][Image: l665.th.jpg][Image: 5c48.th.jpg][Image: hfgv.th.jpg]
[Image: 0pcu.th.jpg][Image: bkjo.th.jpg][Image: p98g.th.jpg][Image: 2ws7.th.jpg]
[Image: efzv.th.jpg][Image: bqx9.th.jpg][Image: gbj2.th.jpg][Image: rgym.th.jpg]
[Image: hesy.th.jpg][Image: 3ec9.th.jpg][Image: vcog.th.jpg][Image: 9k4y.th.jpg]
[Image: xgsk.th.jpg][Image: hzsf.th.jpg][Image: t8zp.th.jpg]

Bugs and issues:
1) Sometimes at title screen sound distort, but only for a half-second
2) When player entering in battle - usage of memory increasing on a 10-25%. Player can "fix' it by minimize PPSSPP's window and restore it.
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