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Tales of the World: Radiant Mythology
03-20-2013, 01:57 PM
Post: #1
Tales of the World: Radiant Mythology
Genre : Action RPG
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10271
OS : Win
Compatability : Nothing
Notes : -

LOG:
Code:
57:12:089 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
57:12:089 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
57:12:089 MemArena.cpp:366 I[MM]: Found valid memory base at 08400000 after 30 tries.
57:12:089 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0CC00000 (mirror at 0 @ 10400000, uncached @ 10400000)
57:12:149 Loaders.cpp:89 I[LOAD]: Identifying file...
57:12:150 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
57:12:152 PSPLoaders.cpp:80 I[LOAD]: ULUS10271 : Radiant Mythology
57:12:154 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
57:12:154 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
57:12:154 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
57:12:154 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
57:12:154 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
57:12:154 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
57:12:154 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
57:12:156 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
57:12:156 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
57:12:157 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
57:12:190 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
57:12:347 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 13BEF020
57:12:353 Util\BlockAllocator.cpp:310 I[HLE]: -----------
57:12:353 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
57:12:353 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08e18800 size 00614800 taken=1 tag=ELF
57:12:353 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08e18800 - 0a000000 size 011e7800 taken=0 tag=(untitled)
57:12:356 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
57:12:388 HLE\sceKernelModule.cpp:393 I[LOAD]: Module TOW_MAIN_ALFASYSTEM: 08dbaa10 08b7bd14 08b7bd2c
57:12:389 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named TOW_MAIN_ALFASYSTEM, 2 funcs, 4 vars, resident 08b7c168
57:12:390 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08804128
57:12:391 root         I[BOOT]: EmuThread.cpp:99 Done.
57:13:847 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08804228, prio=28, stacksize=131072)
57:13:847 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
57:13:847 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
57:13:847 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
57:13:847 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
57:13:847 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08e18800 size 00614800 taken=1 tag=ELF
57:13:847 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e18800 - 09eb3000 size 0109a800 taken=1 tag=UserSbrk
57:13:847 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09eb3000 - 09fdfc00 size 0012cc00 taken=0 tag=(untitled)
57:13:847 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/user_main
57:13:847 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
57:13:847 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08804128)
57:13:851 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 09fff560, 167769444) - success
57:13:855 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 3
57:13:878 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 286 = sceKernelCreateThread(name="FileReadTask", entry=08b06b0c, prio=11, stacksize=8096)
57:13:878 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=286, argSize=0, argPtr= 00000000 )
57:13:942 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08e12540, 512, 32, 0, 44100)
57:13:942 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 287 = sceKernelCreateThread(name="cSoundManager", entry=08b16bb4, prio=10, stacksize=4096)
57:13:942 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=287, argSize=4, argPtr= 09fff560 )
57:13:943 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 289 = sceKernelCreateThread(name="cSoundAtrac3", entry=08b1c69c, prio=10, stacksize=16384)
57:13:943 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=289, argSize=4, argPtr= 09fff550 )
57:13:946 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 290 = sceKernelCreateThread(name="ModuleDispatcher", entry=08b18514, prio=11, stacksize=65536)
57:13:946 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=290, argSize=12, argPtr= 09fff5a0 )
57:13:957 idle0        I[HLE]: GLES\Framebuffer.cpp:561 Decimating FBO for 00000000 (480 x 272 x 3), age 6
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03-20-2013, 09:28 PM
Post: #2
RE: Tales of the World: Radiant Mythology
See also:

https://github.com/hrydgard/ppsspp/issues/339

This game does something really weird, have not yet figured out the cause... if we could figure that out it seems like itd' go in game.

-[Unknown]
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03-20-2013, 09:46 PM
Post: #3
RE: Tales of the World: Radiant Mythology
yeap and all TOTW crashing emulator,something doesnt trigger
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03-25-2013, 07:10 AM
Post: #4
RE: Tales of the World: Radiant Mythology
Now goes in game at least, have not checked how far.

-[Unknown]
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03-27-2013, 02:02 PM
Post: #5
RE: Tales of the World: Radiant Mythology
played for one hour and here's what i got:
gameplay is perfect so far,the only problem i have noticed is the character in character creation screen and the in game menu is invisible,music & sound effects working but no voices.Can be moved to playable for more testing?

Tested Version : v0.7-277-g86be5a6
OS : Windows 8


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03-28-2013, 02:18 AM (This post was last modified: 08-18-2013 04:40 PM by Jokuma15.)
Post: #6
Tales of the World: Radiant Mythology
Software/Game tested: Tales of the World: Radiant Mythology
File format(ISO/CSO/EBOOT): CSO
Version: Pre-v0.8 (v0.7-273)
OS: Android
Compatibility level(nothing/intro/menus/ingame/playable): Playable
Other info: N/A
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03-30-2013, 03:04 PM
Post: #7
RE: Tales of the World: Radiant Mythology
Confirmed working in the last build. But can't see the character in character creation.

------
My Devices :
• Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330
• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
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03-31-2013, 03:59 AM
Post: #8
RE: Tales of the World: Radiant Mythology
[quote='ket_kul' pid='11948' dateline='1364659496']
Confirmed working in the last build. But can't see the character in character creation.
[/quote

Thanks, I forgot that...
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03-31-2013, 10:46 AM
Post: #9
RE: Tales of the World: Radiant Mythology
Version: Pre-v0.8 (v0.7-316)
OS: Android
nexus 7

problem with hard transition makes shadows too heavy(black) , but with out you won't get 60fps
still can't character creation
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03-31-2013, 11:44 AM
Post: #10
RE: Tales of the World: Radiant Mythology
moved to playable
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03-31-2013, 01:35 PM
Post: #11
RE: Tales of the World: Radiant Mythology
Might want to be merged instead
http://forums.ppsspp.org/showthread.php?tid=2123
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04-12-2013, 05:29 AM
Post: #12
RE: Tales of the World: Radiant Mythology
Works for Playbook version 0.7.4, though slow
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05-01-2013, 09:34 AM (This post was last modified: 05-01-2013 09:36 AM by Danialo.)
Post: #13
Shocked RE: Tales of the World: Radiant Mythology
Please Sad fix the character creation.After Create or While creating the character, there is no face,no half of hair, no whole body, Just Floating Head Sad..

Hope in the next Version this problem fixed! Smile





My device : samsung galaxy note 2 , Quad Core
Os : Android
Ram :2gb
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05-14-2013, 05:01 AM
Post: #14
RE: Tales of the World: Radiant Mythology
A trivial error I noticed while going through the initial dialogues was the fact that some letters in the text box were having the tops cut off (e.g. The word " Of " lost the top of the O, and the f lost most of its curve). Although this may not bother most people, I was wondering if there is speculation as to why this is occurring. I have yet to dig into the font files, but could it be coming from sceFontGetCharInfo(), or more likely sceFontGetFontInfo()?
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05-14-2013, 05:52 AM
Post: #15
RE: Tales of the World: Radiant Mythology
Probably for this reason:

http://forums.ppsspp.org/showthread.php?tid=3245

-[Unknown]
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