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NASCAR (07)
03-20-2013, 01:27 PM (This post was last modified: 07-26-2015 12:39 PM by vnctdj.)
Post: #1
NASCAR (07)
Genre : Racing
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10122
OS : Win
Compatability : Nothing
Notes : -

LOG:
Code:
25:25:058 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
25:25:058 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
25:25:058 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
25:25:058 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C90000 (mirror at 0 @ 11400000, uncached @ 11400000)
25:25:118 Loaders.cpp:89 I[LOAD]: Identifying file...
25:25:120 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
25:25:120 PSPLoaders.cpp:80 I[LOAD]: ULUS10122 : NASCAR®
25:25:120 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
25:25:120 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
25:25:120 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
25:25:121 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
25:25:121 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
25:25:121 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
25:25:121 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
25:25:122 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
25:25:122 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
25:25:122 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
25:25:142 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
25:25:233 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F401020
25:25:236 Util\BlockAllocator.cpp:310 I[HLE]: -----------
25:25:236 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
25:25:236 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08c3a600 size 00436600 taken=1 tag=ELF
25:25:236 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08c3a600 - 0a000000 size 013c5a00 taken=0 tag=(untitled)
25:25:238 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
25:25:267 HLE\sceKernelModule.cpp:393 I[LOAD]: Module "Nascar": 00000000 08b06604 08b0661c
25:25:267 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named "Nascar", 2 funcs, 3 vars, resident 08b06a80
25:25:267 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08a0d54c
25:25:268 root         I[BOOT]: EmuThread.cpp:99 Done.
25:26:468 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08a0d608, prio=20, stacksize=262144)
25:26:468 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
25:26:468 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
25:26:477 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 279 = sceKernelCreateThread(name="PSPMainCB", entry=088ae208, prio=10, stacksize=16384)
25:26:477 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=279, argSize=0, argPtr= 00000000 )
25:27:017 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 08b66320, 146170660) - success
25:27:133 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff4f0
25:27:133 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff4c0
25:27:133 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff4c0
25:27:133 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff480
25:27:133 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff480
25:27:134 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
25:27:134 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
25:27:150 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 294 = sceKernelCreateThread(name="DVDUMD_READ", entry=08ac4c04, prio=15, stacksize=12288)
25:27:150 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=294, argSize=0, argPtr= 00000000 )
25:27:150 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
25:27:150 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
25:27:150 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
25:27:150 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 295=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/kmodule/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
25:27:150 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(295,asize=00000000,aptr=00000000,retptr=09fff554,00000000):​ faked (undecryptable module)
25:27:150 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
25:27:150 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
25:27:150 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
25:27:150 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 296=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx,flag=00000000,00000014,00000000,00000000,position = 00000000)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=09fff554,00000000):​ faked (undecryptable module)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
25:27:151 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 297=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/kmodule/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(297,asize=00000000,aptr=00000000,retptr=09fff554,00000000):​ faked (undecryptable module)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
25:27:151 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 298=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/kmodule/mpegbase.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(298,asize=00000000,aptr=00000000,retptr=09fff554,00000000):​ faked (undecryptable module)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
25:27:151 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 299=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/kmodule/videocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(299,asize=00000000,aptr=00000000,retptr=09fff554,00000000):​ faked (undecryptable module)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
25:27:151 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 300=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
25:27:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(300,asize=00000000,aptr=00000000,retptr=09fff554,00000000):​ faked (undecryptable module)
25:27:152 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff410
25:27:152 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff360
25:27:154 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(303, 107)
25:27:155 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:377 Kernel: Wrong type object 294 (00000126)
25:27:155 user_main    E[HLE]: HLE\sceKernelThread.cpp:2656 __KernelRunCallbackOnThread: Bad cbId 294
25:27:164 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(303, 107)
25:27:165 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(303, 107)
25:27:181 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(303, 107)
25:27:183 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff400
25:27:183 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 362 = sceKernelCreateThread(name="ReadProcess", entry=08a20c28, prio=13, stacksize=16384)
25:27:183 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=362, argSize=0, argPtr= 00000000 )
25:27:187 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(373, 107)
25:27:198 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(373, 107)
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04-01-2013, 03:43 PM
Post: #2
RE: Nascar 2007
Goes to main screen but hangs on accessing memory screen


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04-01-2013, 04:09 PM
Post: #3
RE: Nascar 2007
Moved to Menu/Intro

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04-23-2013, 09:21 AM
Post: #4
RE: Nascar 2007
DiscID: ULUS10122
ImageID: 0595.01
Version: v0.7.6-5-g0676429
OS: Windows
Notes: Goes ingame, some issues with graphics.


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05-19-2013, 08:25 PM
Post: #5
RE: Nascar 2007
Any update?

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05-19-2013, 11:11 PM
Post: #6
RE: Nascar 2007
Still same
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08-14-2014, 04:25 AM
Post: #7
nascar screen issue
So as a fan of racing from f1 to nascar I picked up nascar and decided to use it on my android galaxy s4 and ubuntu but I have a issue with screen tearing where the track will get black boxes going across the screen and such other issues any tips in getting it to work or is this just one of those games that don't work at all properly?
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08-14-2014, 07:56 AM
Post: #8
RE: Nascar 2007
Merged.

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♦ PSP-3004 | 6.60 PRO-C2
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08-14-2014, 07:58 AM (This post was last modified: 08-14-2014 07:59 AM by lizpy66.)
Post: #9
RE: Nascar 2007
So you merged with a dead thread for whay reason? Just curious

And I might I point from the images my issue seems slightly different as its not blurry just random black columns size lines appearing on the track
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08-14-2014, 08:02 AM
Post: #10
RE: Nascar 2007
It's the game's thread, we use only one thread per game in order to keep the forum organized Smile
If someone is interested in examining the problem you're facing, he can talk to you here.

By the way, this thread may interest you Smile

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07-25-2015, 08:05 AM
Post: #11
NASCAR
Title: NASCAR
Genre: Racing
Region: USA
Format: ISO
PPSSPP Version: v1.0.1
Game ID: ULUS10122
OS: Windows 8.1 64-bit
Compatibility: Playable
Notes: Menus and sound are flawless, some 3D models are missing (invisible) with others having stretched faces. After messing with settings I haven't found a fix for this so I believe it's a problem with the emulation. The issue with stretched faces comes more from the tracks than the cars, and the missing models seem to be only while the view is set to inside the car.

Game is completely playable aside from the above mentioned graphical errors.

Video showing issues:
http://www.youtube.com/watch?v=M2hEGEznNh0

*Rare instance where PPSSPP crashes, I had FRAPS running so it may have caused an un-related error.
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07-26-2015, 12:39 PM (This post was last modified: 07-26-2015 12:40 PM by vnctdj.)
Post: #12
RE: NASCAR (07)
Merged.

Moved.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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08-01-2015, 10:05 PM
Post: #13
RE: NASCAR (07)
Thanks for the merge, I was sure there had already been a topic but couldn't find it.

Anyway, on the original discussion, the GUI no longer decides to be part of the motion blur in the latest update on PC.

Does anyone know a solution to the issue of the track's faces being stretched out?
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02-21-2017, 04:53 PM
Post: #14
RE: NASCAR (07)
Hi to everyone.

I know it´s an old thread, but still having the same graphics issues with this game. Any news?. Glitches are present in Windows and Android.
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02-21-2017, 11:31 PM
Post: #15
RE: NASCAR (07)
Also, why is this game marked as playable?.
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