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MX vs ATV Reflex
03-20-2013, 01:17 PM
Post: #1
MX vs ATV Reflex
Genre : Racing
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10429
OS : Win
Compatability : Nothing
Notes : Crashing emulator on start

LOG:
Code:
14:49:360 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
14:49:360 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
14:49:360 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
14:49:360 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C90000 (mirror at 0 @ 11400000, uncached @ 11400000)
14:49:420 Loaders.cpp:89 I[LOAD]: Identifying file...
14:49:422 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
14:49:422 PSPLoaders.cpp:80 I[LOAD]: ULUS10429 : MX vs ATV™ Reflex
14:49:422 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
14:49:422 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
14:49:422 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
14:49:422 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
14:49:423 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
14:49:423 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
14:49:423 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
14:49:424 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
14:49:424 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
14:49:424 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
14:49:449 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
14:49:566 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 10025020
14:49:569 Util\BlockAllocator.cpp:310 I[HLE]: -----------
14:49:570 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
14:49:570 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08cbbb00 size 004b7b00 taken=1 tag=ELF
14:49:570 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08cbbb00 - 0a000000 size 01344500 taken=0 tag=(untitled)
14:49:572 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
14:49:601 HLE\sceKernelModule.cpp:393 I[LOAD]: Module MXRaven: 08c8ec80 08bcd974 08bcd98c
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNp,37e1e274) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNp,4b5c71c8) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNp,857b47d3) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNp,bb069a87) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpAuth,3f1c1f70) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpAuth,4ec1f667) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpAuth,a1de86f8) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpAuth,cd86a656) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpService,00acfac3) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNpService,0f8f5821) unresolved, storing for later resolving
14:49:601 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
14:49:601 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named MXRaven, 2 funcs, 4 vars, resident 08bcdf0c
14:49:602 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08804108
14:49:603 root         I[BOOT]: EmuThread.cpp:99 Done.
14:50:727 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name=" main_thread", entry=0880421c, prio=20, stacksize=65536)
14:50:727 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
14:50:728 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
14:50:728  main_thread I[HLE]: Util\BlockAllocator.cpp:310 -----------
14:50:728  main_thread I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
14:50:728  main_thread I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08cbbb00 size 004b7b00 taken=1 tag=ELF
14:50:728  main_thread I[HLE]: Util\BlockAllocator.cpp:314 Block: 08cbbb00 - 08ccc000 size 00010500 taken=1 tag=UserSbrk
14:50:728  main_thread I[HLE]: Util\BlockAllocator.cpp:314 Block: 08ccc000 - 09fefc00 size 01323c00 taken=0 tag=(untitled)
14:50:728  main_thread I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fefc00 - 09fffc00 size 00010000 taken=1 tag=stack/ main_thread
14:50:728  main_thread I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
14:50:728  main_thread E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08804108)
14:50:731  main_thread W[HLE]: HLE\sceKernelThread.cpp:1347 63984=sceKernelCheckThreadStack()
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08-26-2013, 07:46 PM
Post: #2
RE: MX vs ATV Reflex
Goes Ingame but there's a "mud-fog" on the middle of the screen
You must press X between video screens to move on and saving/loading background screen is bugged(No problem with save/loading)

Log :
Code:
http://pastebin.com/M7mhyRqH

Moved to Ingame


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05-31-2016, 02:22 PM
Post: #3
RE: MX vs ATV Reflex
It looks like compatibility of another game in this series may have improved since the recent posts:
http://forums.ppsspp.org/showthread.php?tid=1793

Do videos play properly in this game? Are there still glitches and speed problems? If there are still problems, a log would help.

-[Unknown]
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