Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PPSSPP 1.2
02-22-2016, 01:47 PM
Post: #61
RE: PPSSPP 1.2
(02-22-2016 10:11 AM)Henrik Wrote:  Yeah please use those builds or builds from the buildbot at http://buildbot.orphis.net/ppsspp/ for now. Another attempt at a fix coming soon.

I am ready for testing if you need....

Thanks!
Find all posts by this user
Quote this message in a reply
02-22-2016, 04:22 PM (This post was last modified: 02-22-2016 04:22 PM by fivefeet8.)
Post: #62
RE: PPSSPP 1.2
With the latest Shield TV updates, the device has driver support for the new Vulkan API. Here is an Nvidia Vulkan Demo running on my Shield TV.

[Image: Threaded_Rendering_Vk_20160222_090825.jpg]
Find all posts by this user
Quote this message in a reply
02-23-2016, 05:11 PM
Post: #63
RE: PPSSPP 1.2
Many thanks for the link to 1.1 Smile.

A question, what does the Vulkan API do? Is it like a mirroring function?
Find all posts by this user
Quote this message in a reply
02-23-2016, 10:17 PM
Post: #64
RE: PPSSPP 1.2
How about some positive feedback? Wink The version works very well with much better sound emulation in some games(Crimson Gem Saga) and I'm not having the freezing and crashing issues some users are reporting. I've used it successfully on the Nexus 5(CM13 aka CyanogenMOD) and the LG Optimus G PRO(CM11).
Find all posts by this user
Quote this message in a reply
02-24-2016, 12:26 PM
Post: #65
RE: PPSSPP 1.2
(02-18-2016 02:07 PM)Henrik Wrote:  Thanks for your reports. I will investigate more...

http://forums.ppsspp.org/showthread.php?tid=18266

Maybe it is related ???
Find all posts by this user
Quote this message in a reply
02-28-2016, 04:38 PM
Post: #66
RE: PPSSPP 1.2
Any news ?
Find all posts by this user
Quote this message in a reply
02-29-2016, 07:33 PM
Post: #67
RE: PPSSPP 1.2
(02-23-2016 05:11 PM)Rage22 Wrote:  A question, what does the Vulkan API do? Is it like a mirroring function?

It's another way to program rendering 3d which is more low level and provides a base set of functions and tools to do so with much less CPU and Driver overhead.
Find all posts by this user
Quote this message in a reply
03-07-2016, 03:06 PM
Post: #68
RE: PPSSPP 1.2
Any Hope for 4.2.2 users ???
Find all posts by this user
Quote this message in a reply
03-09-2016, 04:38 PM
Post: #69
RE: PPSSPP 1.2
Hey guys!! Portable ops is chashing when you try to get itens! I believe it didn't happen on the last version!

I was an Xperia Play gamer until my dog ate my beloved phone!

Now I’m an Xperia ZL/ZQ gamer!
Quad-Core 1.5 GHZ
2GB RAM

It works better, but i miss the gamepad!! T_T'
Find all posts by this user
Quote this message in a reply
03-14-2016, 01:53 AM
Post: #70
RE: PPSSPP 1.2
I know I can just use the normal version in the mean time, but is there any way you can PM me the 1.1.1.0 gold apk? I can send a screenshot of my google play page that shows I purchased it, if needed. Since I need to be able to provide logs for new builds, having it all as the normal version means I have to install the update, make a logcat, uninstall the app fully, then reinstall from apk every time you need me to test a build. If I can get the gold version back, I can just have that sit there working while I test everything. Just a request since I was the only one who got logcat working on 4.2.2 and that crashing error. And besides, it's annoying not to be able to use an app I paid $5.99 for (the very first app I bought even.)

Thanks for your time.

Galaxy Note9 Snapdragon | PPSSPP Gold v1.9.4
Find all posts by this user
Quote this message in a reply
03-14-2016, 10:50 AM
Post: #71
RE: PPSSPP 1.2
Padoverc, I'll get it to you soon.

In the meantime, I've pushed another change that may help. Can you try the latest from the buildbot?
Find all posts by this user
Quote this message in a reply
03-14-2016, 10:57 AM
Post: #72
RE: PPSSPP 1.2
I am sorry but the v1.2.1-63 also didn't help...
Find all posts by this user
Quote this message in a reply
03-14-2016, 11:05 AM
Post: #73
RE: PPSSPP 1.2
Thanks for testing retro. I think I'll just have to revert the whole EGL change. A shame as it's a prerequisite for Vulkan...

I'll try again for 1.3 then.
Find all posts by this user
Quote this message in a reply
03-14-2016, 12:59 PM
Post: #74
RE: PPSSPP 1.2
(03-14-2016 10:50 AM)Henrik Wrote:  Padoverc, I'll get it to you soon.

In the meantime, I've pushed another change that may help. Can you try the latest from the buildbot?

(03-14-2016 11:05 AM)Henrik Wrote:  Thanks for testing retro. I think I'll just have to revert the whole EGL change. A shame as it's a prerequisite for Vulkan...

I'll try again for 1.3 then.

Update us and we will test it again
Find all posts by this user
Quote this message in a reply
03-17-2016, 09:18 PM
Post: #75
RE: PPSSPP 1.2
OK, I have reintroduced the old way of initializing GL. Please try the latest build! http://buildbot.orphis.net/ppsspp/
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: