Sword Art Online - Infinity Moment
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06-04-2013, 02:01 PM
Post: #76
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RE: Sword Art Online - Infinity Moment
Get a bit farther, save, and then load. It'll be gone. It happens only after a video has played.
-[Unknown] |
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06-04-2013, 05:24 PM
Post: #77
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RE: Sword Art Online - Infinity Moment
(06-04-2013 01:37 PM)Purelover Wrote: i'm using v0.7.6-1092-ge1fe08d, but the graphic is still the same because of New updates (like mpeg can be Reading with codes now),so you should use between 1000-1015 v. About For ppsspp.so with that it cant Read main intro and you cant see any Blue screen. ( of intro)Sorry For My popr English |
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06-04-2013, 09:29 PM
Post: #78
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RE: Sword Art Online - Infinity Moment
Do the newer builds solve the field map music audio decoding issue?
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06-05-2013, 03:12 AM
Post: #79
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RE: Sword Art Online - Infinity Moment
Can someone post their settings? For android or ios. I just crashes the moment I try to load.
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06-05-2013, 07:52 AM
Post: #80
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RE: Sword Art Online - Infinity Moment
any news about english patch???
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06-05-2013, 08:34 AM
Post: #81
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RE: Sword Art Online - Infinity Moment
(06-04-2013 05:24 PM)Kaancem Wrote:(06-04-2013 01:37 PM)Purelover Wrote: i'm using v0.7.6-1092-ge1fe08d, but the graphic is still the same THX!!!!!It works perfectly on my device now!!!! |
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06-06-2013, 04:45 AM
Post: #82
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RE: Sword Art Online - Infinity Moment
Hello I'm running on windows and have newest version of ppsspp and I've put the install data into its proper folder but when i play the game i still get the endless loading screen. But i don't get a error message for not locating the install data. can someone please help me and tell me what I'm doing wrong?
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06-06-2013, 08:51 AM
Post: #83
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RE: Sword Art Online - Infinity Moment
(06-06-2013 04:45 AM)Windrider Wrote: Hello I'm running on windows and have newest version of ppsspp and I've put the install data into its proper folder but when i play the game i still get the endless loading screen. But i don't get a error message for not locating the install data. can someone please help me and tell me what I'm doing wrong? here, |
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06-06-2013, 10:55 AM
(This post was last modified: 06-06-2013 10:58 AM by domanhhp.)
Post: #84
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RE: Sword Art Online - Infinity Moment
(06-05-2013 08:34 AM)Purelover Wrote:so , you work what version ? And what your config that version ? please help me .(06-04-2013 05:24 PM)Kaancem Wrote:(06-04-2013 01:37 PM)Purelover Wrote: i'm using v0.7.6-1092-ge1fe08d, but the graphic is still the same (06-04-2013 05:24 PM)Kaancem Wrote:what you use version play SAO and help me config that version on PC , i can't play SAO any version on PC , help me please .(06-04-2013 01:37 PM)Purelover Wrote: i'm using v0.7.6-1092-ge1fe08d, but the graphic is still the same |
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06-06-2013, 11:10 AM
(This post was last modified: 06-06-2013 05:23 PM by VIRGIN KLM.)
Post: #85
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RE: Sword Art Online - Infinity Moment
(06-04-2013 02:01 PM)[Unknown] Wrote: Get a bit farther, save, and then load. It'll be gone. It happens only after a video has played. There is always a video being played when you load the game, so it will always result into that. The game also seems to hang for like 8 seconds when you open a treasure chest and it does some weird slowdowns and hangs, on slowdowns the VPS stay at 60 but it's like 15fps, doesn't happen on a real PSP so it's not an internal slowdown. |
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06-06-2013, 12:42 PM
Post: #86
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RE: Sword Art Online - Infinity Moment
SAO work on version 1015 , link : http://buildbot.orphis.net/ppsspp/index....indows-x86 , graphics choose : linear Filtering , mipmapping , buffered rendering , fps limit ; system : show FPS , Fast memory ( unstable ) ( important is Fast memory ( unstable )) it only use version 1015 and good work game SAO , only choose Fast memory ( unstable ) run game first , from the next time you off Fast memory ( unstable ) and run normal , don't need use Fast memory ( unstable ) again .
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06-06-2013, 05:06 PM
(This post was last modified: 06-06-2013 05:15 PM by Kaancem.)
Post: #87
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RE: Sword Art Online - Infinity Moment
(06-06-2013 12:42 PM)domanhhp Wrote: SAO work on version 1015 , link : http://buildbot.orphis.net/ppsspp/index....indows-x86 , graphics choose : linear Filtering , mipmapping , buffered rendering , fps limit ; system : show FPS , Fast memory ( unstable ) ( important is Fast memory ( unstable )) it only use version 1015 and good work game SAO , only choose Fast memory ( unstable ) run game first , from the next time you off Fast memory ( unstable ) and run normal , don't need use Fast memory ( unstable ) again . well I guess.But I'm not good with buff. rendering.(Because of that Game was blank) (06-06-2013 10:55 AM)domanhhp Wrote:(06-05-2013 08:34 AM)Purelover Wrote:so , you work what version ? And what your config that version ? please help me .(06-04-2013 05:24 PM)Kaancem Wrote:(06-04-2013 01:37 PM)Purelover Wrote: i'm using v0.7.6-1092-ge1fe08d, but the graphic is still the same here.(sometimes,you should do off for frame skipping,if u see any blank.)and if u want you can use hardware transform or without that. |
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06-06-2013, 06:10 PM
Post: #88
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RE: Sword Art Online - Infinity Moment
Wow smaller images please
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06-07-2013, 07:21 PM
Post: #89
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RE: Sword Art Online - Infinity Moment
well,
as I'm tested on ppsspp 1015 + at3plusdecoder.dll there is no video playback but the overbright screen is fixable by closing ppsspp then run open again ppsspp (re-run ppsspp). and, as Im tested on latest build ppsspp 1176 + at3plusdecoder.dll the video playback is smooth and it has BGM too... yet, the overbright scrren on this build is annoying even re-run ppsspp wont fix this bug. lol. ##atm, if you want to play SAO without video+missing some BGM then use ppsspp 1015 instead of latest build because the overbright screen is fixable on 1015. ## and if you strong enough to burn your eyes by watching overbright screen+smooth video playback+nice BGM just use the latest (1176) build. btw, many thanks for dev teams. finnaly the audio is now fixed on 1176 tough I dont know what the real problem with the overbright screen. lol many thanks.. XD |
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06-09-2013, 11:05 AM
Post: #90
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RE: Sword Art Online - Infinity Moment
i told : graphics choose : linear Filtering , mipmapping , buffered rendering , fps limit ; system : show FPS , Fast memory ( unstable ) ( important is Fast memory ( unstable )) it only use version 1015 and good work game SAO , only choose Fast memory ( unstable ) run game first , from the next time you off Fast memory ( unstable ) and run normal , don't need use Fast memory ( unstable ) again .
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