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Sword Art Online - Infinity Moment
03-24-2024, 04:54 AM
Post: #271
RE: Sword Art Online - Infinity Moment
To who may give a shit...
I did trial & error code finding for SAO:IM
204BEC48

Value = 12345678 with respect

1 - Item upgrade value
2 - Value*4=Interval
3 - Effect value*4 (?)
4 - Effect Value
5 - Nothing ?
6 - Nothing
7 - Item quantity (leave as 0 to avoid issues)
8 - Effect

204BEC47

1 - +Effect value * 4
2 - +Effect Value/2
3 - Nothing
4 - Interval
5 - Item Quantity
6 - Effect (Same list as 48)
7 - Same as 8 (0)
8 - Changes weapon, can't equip anymore (0)

204BEC46

1 - + Status #
2 - Quantity (Armor)
3 - Big Quantity (armor exclusive)
4 - Effect (Redundant, canceled out by 48&47. Might cause 46 to need to go first)
5 - Alter weapon/Unequippable
6 - Alter Weapon
7 - Item Quantity
8 - Status Effect (9 poison, A paralysis, B bleeding, C stun, D seal, E drain, F ???, 7-1 remove, 8, 9-E=+15)
The prior codes all affect the first item in the equipment tab.

Let's say I want a fast high stun Ebon Dagger with a shitload of upgrades (because that's what I used while code testing)
I could do this:

_C0 Equip1 = Stun Ebon Dagger
_L 0x204BEC44 0x00080006
_L 0x204BEC46 0xF000000C
_L 0x204BEC48 0x14F20001
In theory, that would work. (Codes made and tested on mobile via using Coding Python and saving files as .ini. It took 4 hours of trial and error to get here, and I still haven't found the God damn atk values!)
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