Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Xbox port not possible now?
11-18-2015, 08:40 AM
Post: #5
RE: Xbox port not possible now?
@[Unknown], thank you very much for your suggestion. I guess that it would be very important to choose the right PPSSPP version to start. I mean (as the port is going to be a matter of months) it is important to select the old PPSSPP version that uses less C++11 features, but has a decent compatibility as far as 2D games is related (we can forget about 3D, because 3D games won't work well!).

Furthermore: all the resources spent in 3D emulation can probably be ignored (if we are able to find them in the sources). That would make emulation faster, as we are going to focus in 2D games (MINIS and so on...). I am not over-optimistic, and I know that an Xbox port should only focus in 2D games...

If anyone can give some feedback about these points (stuff related to 3D that can be ignored, and old version that can be used as a start point) it would be very useful.

As far as I know, ffmpeg was ported to Xbox more than 10 years ago, as it was used in Xbox applications like "Xbox Media Player" or "Xbox Media Center"... so I guess that ffmpeg is not a problem.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Xbox port not possible now? - hcfcoder - 11-17-2015, 10:42 AM
RE: Xbox port not possible now? - Henrik - 11-17-2015, 11:09 AM
RE: Xbox port not possible now? - hcfcoder - 11-17-2015, 11:47 AM
RE: Xbox port not possible now? - hcfcoder - 11-26-2015, 09:40 AM
RE: Xbox port not possible now? - hcfcoder - 11-27-2015, 12:37 PM
RE: Xbox port not possible now? - hcfcoder - 11-18-2015 08:40 AM
RE: Xbox port not possible now? - hcfcoder - 11-23-2015, 04:41 PM
RE: Xbox port not possible now? - hcfcoder - 09-27-2016, 03:12 PM
RE: Xbox port not possible now? - hcfcoder - 09-29-2016, 10:54 AM

Forum Jump: