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The latest builds makes graphics edges looks Pixelated + Blurry screen
11-06-2015, 09:39 AM
Post: #6
RE: The latest builds makes graphics edges looks Pixelated + Blurry screen
(11-06-2015 08:35 AM)Shinox Wrote:  (...)
(lots of keyboard anger here)
(...)


By "nothing like that happened" I obviously ment your android optimization theory.

If you say you liked existing upscaling shaders back then, then you kind of contradict yourself because they could not do any upscaling at all.

Spline 36 kind of still doesn't look nice anywhere I could test, 4xHQ might need some tweaking per game, and 5xBR works in pretty much all cases, those are all 3 upscaling postprocessing shaders we have all using x1 rendering resolution for input.
Previously we had 2 with spline36 pretty much same just at whatever resolution you used and 4xHQ which wasn't even doing ANY scaling in neither direction because person that added it forgot to set it.

Either way if you saw improvement in 3D games from using any of those 2 older ones that must have been placebo, as far as I care that could be reverted.

Heh same story as with hacks, once you add something broken people will get attached to it... >.> Emulation drama.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: The latest builds makes graphics edges looks Pixelated + Blurry screen - LunaMoo - 11-06-2015 09:39 AM

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