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How are divisions by zero handled?
11-04-2015, 02:36 PM
Post: #1
How are divisions by zero handled?

I was playing around with raycasting on PSP and the emulator was very useful to perform the tests.

Then, I decided to dig my PSP out of its drawer and wanted to give a try after getting a result very close to Wolfenstein 3D. I was very surprised when the demo on the real hardware merely crashed at the launch.

After several headaches, I found out that the emulator kept going after a division by zero whereas the real console cringed hard. That makes me wonder: why the emulator does not crash (or at least stopped) like the real hardware after such an error?
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How are divisions by zero handled? - 240-185 - 11-04-2015 02:36 PM

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