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08-31-2015, 08:11 PM
(This post was last modified: 08-31-2015, 08:21 PM by sandbox424.)
Cutscenes in games don't seem to be upscaled after increasing render resolution, making them look extremely aliased on my 27" 2560X1440 monitor. The FXAA post processing shader has little to no effect on them either. Is there a way to upscale or add anti aliasing to cutscense?
(Edit) I just noticed that the cutscenes actually look less aliased when the render resolution is at 1x native. What's up with that?
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By cutscenes you probably mean movies. Even if they often were made in game engine and look similar to the rest of the game they are actually pre-rendered so no suprise that rendering resolution has no effect on it.
If you even see a difference by changing resolution it's just caused by screen scaling filter which by default blurrs everything up when you mix small rendering res with high display res.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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(09-01-2015, 01:01 AM)sandbox424 Wrote: (08-31-2015, 10:32 PM)LunaMoo Wrote: By cutscenes you probably mean movies. Even if they often were made in game engine and look similar to the rest of the game they are actually pre-rendered so no suprise that rendering resolution has no effect on it.
If you even see a difference by changing resolution it's just caused by screen scaling filter which by default blurrs everything up when you mix small rendering res with high display res.
so is there a way to enhance the cutscenes/movies?
hmmm I think nope, unless the cutscenes are rendering in Real Time (God Eater games, Dissidia games, Kingdom Hearts: BBS etc.)
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