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opengl vs. directx
07-12-2015, 04:57 PM
Post: #1
opengl vs. directx
Hi,
i am using ppsspp on a windows machine, and am wondering - is the opengl renderer in there courtesy of portability, or are there legit reasons to use it on a windows machine?
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07-12-2015, 09:03 PM
Post: #2
RE: opengl vs. directx
The OpenGL renderer is generally better. However, if you are on an older Intel graphics card the DirectX one may be better. Also, a few games run a little faster on DirectX, although most are faster on OpenGL (this depends on video card and drivers, though.)

OpenGL is the default on purpose.

-[Unknown]
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07-20-2015, 06:56 AM
Post: #3
RE: opengl vs. directx
I can also confirm that the DirectX option is the best for machines with Intel video cards, games just run much faster on those.

However, on machines with AMD/Nvidia video cards, I have seen little difference in performance. DirectX does look uglier on my machine though, so I have no idea what that's about.
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07-20-2015, 03:57 PM
Post: #4
RE: opengl vs. directx
^Well outside of some slight bugs here and there DX also doesn't support postprocessing shaders yet, so if you use any, that's probably why it looks worse.:]

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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