Post Reply 
 
Thread Rating:
  • 3 Votes - 4.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gran Turismo
01-05-2014, 09:09 AM
Post: #211
RE: Gran Turismo
(01-05-2014 02:53 AM)adigun22 Wrote:  pls which site u can download zip file for all this game

As The Phoenix has said, piracy is not allowed on our forum, please respect the rules.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
01-05-2014, 12:31 PM
Post: #212
Bug RE: Gran Turismo
Emulator breaks saves Gran Turismo! After any game saves no longer runs. Hangs on reading saves. Error looks like this:
[Image: 39c7ace7f84b7be11c012923499e5008.jpg]
Find all posts by this user
Quote this message in a reply
01-06-2014, 01:29 AM (This post was last modified: 01-06-2014 02:09 AM by The Phoenix.)
Post: #213
Information RE: Gran Turismo
@noxtester,

Which version of PPSSPP are you using, as in your screen shot, it looks like your using an old version 0.9.5 (I am guessing from the win_95).

If so update to latest Beta build at top of list: http://buildbot.orphis.net/ppsspp/index.php
Which at time of writing this was: v0.9.6-342-gcb28d33

Now try with that version replacing the old one with that.
Hopefully that will help this game......... Cool

Edit: I just tried the USA version of the game, on Windows (x86) build using v0.9.6-342-gcb28d33 - Seems to save okay, but when shutting down the emulator then re-starting up Gran Turismo, the save indeed does the same, as "noxtester" said, annoyingly..........Sad
But if you take a look at the saves in the Save Game folder, they look fine, no corrupted PARAM.SFO or Icons.
So would think its a problem with Load game routine in some way. Huh
Find all posts by this user
Quote this message in a reply
01-06-2014, 03:23 AM
Post: #214
RE: Gran Turismo
Can't reproduce, UCUS98632, 0.9.6-342-gcb98632, Windows 7 x64. Quite odd..

Does it still happen if you delete/rename your PPSSPP.ini config file (so it generates a fresh one) and any savedata the game has?

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
01-06-2014, 04:36 AM
Post: #215
RE: Gran Turismo
(01-06-2014 03:23 AM)TheDax Wrote:  Can't reproduce, UCUS98632, 0.9.6-342-gcb98632, Windows 7 x64. Quite odd..

Does it still happen if you delete/rename your PPSSPP.ini config file (so it generates a fresh one) and any savedata the game has?
I moved the ppsspp.ini to my desktop out of the way, and the game crashes to the desktop with an error box.
If I put it back in its correct position again, it doesn't do the same thing, instead black screening, but in the log, its displaying the same line over & over again.
Code:
26:43:892 PDI:00000020 I[HLE]: util\blockallocator.cpp:387 -----------
26:43:892 PDI:00000020 I[KERNEL]: hle\scekernelmemory.cpp:1558 00000447=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(PDI:ABLOCK, 1, 00001700, 00000000)
26:43:892 PDI:00000020 I[KERNEL]: hle\scekernelmemory.cpp:1572 GetMemoryBlockPtr(00000447, 0bdf7b50) = 0bc8e300
26:43:892 PDI:00000020 I[KERNEL]: hle\scekernelmemory.cpp:1572 GetMemoryBlockPtr(00000447, 0bdf7ba0) = 0bc8e300
26:43:900 PDI:00000020 I[KERNEL]: hle\scekernelmemory.cpp:1563 FreeMemoryBlock(00000446)
26:43:900 PDI:00000020 D[HLE]: util\blockallocator.cpp:224 Merging Blocks
26:43:902 PDI:00000020 I[KERNEL]: hle\scekernelmemory.cpp:1563 FreeMemoryBlock(00000445)
26:43:902 PDI:00000020 D[HLE]: util\blockallocator.cpp:224 Merging Blocks
26:43:902 PDI:00000020 D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
26:43:904 PDI:00000020 W[MM]: core\memmapfunctions.cpp:94 ReadFromHardware: Invalid address 00000000
26:43:905 PDI:00000020 W[MM]: core\memmapfunctions.cpp:94 ReadFromHardware: Invalid address 000000dc
26:43:905 PDI:00000020 E[MM]: core\memmapfunctions.cpp:56 Unknown GetPointer 00000000 PC 00000000 LR 08a4bb04
26:43:906 PDI:00000020 D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
26:43:906 PDI:00000020 D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
26:43:906 PDI:00000020 D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
26:43:906 PDI:00000020 D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
26:43:906 PDI:00000020 D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
26:43:923 PDI:00000020 D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
Find all posts by this user
Quote this message in a reply
01-06-2014, 06:07 AM
Post: #216
RE: Gran Turismo
The Phoenix, I tried the version from 0.9.1 to 0.9.6-250. At all the problem persists.
Use 0.9.5 because Gran Turismo on it works better. 0.9.6 on the screen shakes sometimes.

If you insert into the emulator saves Gran Turismo with a real PSP, they deteriorate immediately.
If you start from the beginning of the game on an emulator, with saves created them, then they break for 2-3 days. Very strange ...
Find all posts by this user
Quote this message in a reply
01-24-2014, 08:19 AM (This post was last modified: 01-24-2014 08:21 AM by michal13225.)
Post: #217
RE: Gran Turismo
Morning chaps Wink

Is it possible for someone to pass a full settings for PPSSPP for US edition of Gran Turismo? With a setup made for GTA VCS it slows down a lot and some very odd effects occur during screen changes like dealership or singleplayer. I'm using PPSSPP 0.9.6.2

If you need to know my what kind of hardware I use, here it is:

CPU: Phenom II X4 965 @ 3.8
RAM: 8GB 1333mhz
GPU: Radeon HD 6870 1GB
Find all posts by this user
Quote this message in a reply
03-16-2014, 07:19 AM
Post: #218
Graphic problems in gran turismo
Sorry for opening a special thread,

but there is still a very ugly bug in gran turismo psp. there is always a bright line between the sky an the horizont. (buffered rendering or non buffered rendering makes no difference) the bug is the same on pc and android version.

I don´t know if this effect is the same in other games.

It would be nice, if one of the developers can have a look on it.

Thanks in advance!


Attached File(s)
.bmp  GT PSP Pic01.bmp (Size: 451.47 KB / Downloads: 650)
Find all posts by this user
Quote this message in a reply
03-16-2014, 09:09 AM
Post: #219
RE: Gran Turismo
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
03-23-2014, 06:25 AM (This post was last modified: 03-23-2014 08:56 AM by zschigi2.)
Post: #220
RE: Gran Turismo
Wow,

with the latest git-versions the car reflections - especially in replays - now works properly.

Former it worked only for special camera angles and only on some parts of the cars.

Looks great! Even better than on a real psp because of the higher resolution.

Thanks to the developers for the great work!
Find all posts by this user
Quote this message in a reply
03-23-2014, 10:18 AM (This post was last modified: 03-23-2014 10:30 AM by solarmystic.)
Post: #221
RE: Gran Turismo
@zschigi2

Yep, apparently this pull request by @raven02 is responsible for the overall improvements to the car reflections

Before (notice how only the car bumper is covered):-
[Image: 4cfb7d6c-b27c-11e3-8115-af04996d8bb6.jpg]

After (whole body reflected) :-
[Image: 547f6d64-b27c-11e3-8c76-e0bcec67e111.jpg]

Good observation mate.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
Quote this message in a reply
04-17-2014, 12:54 PM (This post was last modified: 04-17-2014 01:04 PM by zschigi2.)
Post: #222
massive slowdown with v0.9.8-423 and gran turismo
Just tested v0.9.8-423 with gran turismo on my galaxy s3 and noticed a massive (!) slowdown

Before (v0.9.8-421) i could play at 100 % speed. Now i got only 25 - 35 %. So the game is unplayable at the moment.
Find all posts by this user
Quote this message in a reply
04-17-2014, 01:16 PM (This post was last modified: 04-17-2014 01:36 PM by solarmystic.)
Post: #223
RE: massive slowdown with v0.9.8-423 and gran turismo
Verified, it runs like crap on my Core 2 system in sig with the same build on Windows too.

Used to be 60+ VPS and now it's down to 25 VPS.

0.9.8-421 is indeed the last version to have decent speed for Gran Turismo. Thanks for the initial discovery, zschigi2.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
Quote this message in a reply
04-17-2014, 02:41 PM
Post: #224
RE: Gran Turismo
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
04-21-2014, 04:40 PM
Post: #225
RE: Gran Turismo
(04-17-2014 01:16 PM)solarmystic Wrote:  Verified, it runs like crap on my Core 2 system in sig with the same build on Windows too.
Used to be 60+ VPS and now it's down to 25 VPS.
Works good on very old 0.9.1-1676 Big Grin Constant 60 fps and no problem to capture video.

My specs : CPU i5 2500 (3.3GHz) , GPU AMD 7770,RAM 8gb ddr3

Windows 7 64 bit |Intel Core i5-2500 @ 3.30GHz|Asus HD 7770|RAM 8 GB
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: