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God Eater Burst
06-05-2013, 10:07 AM
Post: #106
RE: God Eater Burst
(06-05-2013 09:15 AM)Ritori Wrote:  Hope fast memory working for this game Smile
alway crash when enable it...

fast memory is working,but when you want to attack it crashing,i dun know why it crashing(maybe there's interference between sound emulation and fast memory which i mean they can't mix together i think),on android it always crashing after view the fmv until tsubaki scenes it crash or if you skip it it will crash it the main menu(where you want to press start,maybe i have older lib version i think,well if disable atrac3+ it work ok witout sounds of course)on window seem work nicely without many crash.Angel

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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06-05-2013, 10:57 AM
Post: #107
RE: God Eater Burst
I'm plagying on Windows, last build (git) and crashes. My Fastmemoery is off, and Still... Crashing. =\
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06-05-2013, 11:19 AM (This post was last modified: 06-05-2013 11:29 AM by aki21.)
Post: #108
RE: God Eater Burst
(06-05-2013 10:57 AM)Lilith Wrote:  I'm plagying on Windows, last build (git) and crashes. My Fastmemoery is off, and Still... Crashing. =\

disable the atrac3+ first(in sound setting),close and boot the emulator again,if you could please show/tell all the setting you use.

edit:and please show debuglog in latest git,it should'nt close/or shutdown the ppsspp(is it it freezes or crashing?)

this line seem wrong,it could be good if unknown see this:

44:38:552 Main I[HLE]: HLE\sceKernelMemory.cpp:642 sceKernelPrintf: !!! Error !!! : src/lib/ajpeg.c 114 : decodeJpeg : cs=0x00000004:size=0
44:38:552 Main E[HLE]: HLE\sceJpeg.cpp:66 UNIMPL sceJpegFinishMJpeg
44:38:561 Main I[HLE]: HLE\sceKernelMemory.cpp:642 sceKernelPrintf: !! Warning !! : src/app/app_env.c 206 : _appEnvScanKeyA : UIRender

andthis:

44:56:325 Back W[LOAD]: HLE\sceKernelModule.cpp:316 Unsafe unpaired HI16 variable relocation @ 08c2bff0 / 08be3edc
44:56:325 Back W[LOAD]: HLE\sceKernelModule.cpp:316 Unsafe unpaired HI16 variable relocation @ 08be3edc / 08be3fe0
44:56:325 Back W[LOAD]: HLE\sceKernelModule.cpp:316 Unsafe unpaired HI16 variable relocation @ 08be3fe0 / 08be40bc
44:56:325 Back W[LOAD]: HLE\sceKernelModule.cpp:316 Unsafe unpaired HI16 variable relocation @ 08be40bc / 08be5da4

i think this has been fix?:
45:12:953 HLE\sceKernelMemory.cpp:191 I[HLE]: Shutting down "kernel" memory pool:
45:12:953 Util\BlockAllocator.cpp:359 I[HLE]: -----------
45:12:953 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 083f2c00 size 003f2c00 taken=0 tag=threadrethack
45:12:953 Util\BlockAllocator.cpp:363 I[HLE]: Block: 083f2c00 - 083fe000 size 0000b400 taken=1 tag=SaveData Icon
45:12:953 Util\BlockAllocator.cpp:363 I[HLE]: Block: 083fe000 - 08400000 size 00002000 taken=0 tag=stack/idle1
45:12:958 MemMap.cpp:101 I[MM]: Memory system shut down.
45:12:959 Config.cpp:254 I[LOAD]: Config saved: ppsspp.ini

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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06-05-2013, 06:22 PM (This post was last modified: 06-05-2013 06:26 PM by Lilith.)
Post: #109
RE: God Eater Burst
My settings on: Enable Sound, Media Engine, Hardware Trans., Vertex Cache, FPS LIMIT, Dynarec, Show FPS, Encrypt Save, Use X button to confirm.
Sometimes the PPSSPP crashes and Windows close this, and sometimes it just freeze. ttlly random~

I played w/o any options turned ON, the game works fine on my PSP, and I even download an ISO from a site trying to see if my game is the problem (I bought GEB).

Edit: When I load my game, show this mess.:
[Image: yK4EP8s.png]


Attached File(s)
.zip  ULUS10563.zip (Size: 21.11 KB / Downloads: 253)
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06-05-2013, 07:01 PM
Post: #110
RE: God Eater Burst
last working version is v1011 after that newer versions can't open it please solve this problem it is my favorute game
it comes to loading screen after selecting continue with single play wolf thing running right side but it freezes and turning to home screen but when i return v1.0.11 it plays perfectly. tested on N7100 by the way
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06-05-2013, 07:11 PM (This post was last modified: 06-05-2013 07:11 PM by solarmystic.)
Post: #111
RE: God Eater Burst
^
Retested on 0.7.6-1130-windows-x86

Still works fine. Probably not a windows issue.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-06-2013, 01:17 AM
Post: #112
Thumbs Up RE: God Eater Burst
retested with v0.7.6,after here monster hunter freedom unite fmv work i retest god ater burst fmv and it work fine without enabling display raw frambuffer!!

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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06-06-2013, 03:43 AM (This post was last modified: 06-06-2013 03:55 AM by berk3005.)
Post: #113
RE: God Eater Burst
i tried it with last verison of today v1140 and not working i think it is android issue because v1130 doesn't open too i didn't enable rawbuffer. every setting with other working versions same at new versions i tried

btw i tried v1140 on windows there is no problem on windows
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06-06-2013, 04:12 AM
Post: #114
RE: God Eater Burst
(06-06-2013 03:43 AM)berk3005 Wrote:  i tried it with last verison of today v1140 and not working i think it is android issue because v1130 doesn't open too i didn't enable rawbuffer. every setting with other working versions same at new versions i tried

btw i tried v1140 on windows there is no problem on windows

i will try later on android,what phone do you have?

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
Quote this message in a reply
06-06-2013, 08:15 AM
Post: #115
RE: God Eater Burst
Note 2 do you think it is because of mali ? Is difference important
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06-06-2013, 08:33 AM
Post: #116
RE: God Eater Burst
(06-06-2013 08:15 AM)berk3005 Wrote:  Note 2 do you think it is because of mali ? Is difference important

try v 1107 first,it work fine on mine,try disable sounds too.i did'ny think mali doing this,maybe the iso or emu.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
Quote this message in a reply
06-06-2013, 09:56 AM
Post: #117
RE: God Eater Burst
(06-06-2013 08:33 AM)aki21 Wrote:  
(06-06-2013 08:15 AM)berk3005 Wrote:  Note 2 do you think it is because of mali ? Is difference important

try v 1107 first,it work fine on mine,try disable sounds too.i did'ny think mali doing this,maybe the iso or emu.

Disabled sound option already. I don't think problem is iso but may be this new sound codec ability doing this because it doesn't open at these versions
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06-06-2013, 04:35 PM
Post: #118
RE: God Eater Burst
By the way new version opens but it turns of hardware transformation automatically so there is so much lag v1101 much much better than newer versions this option doesn't solve problem
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06-06-2013, 04:42 PM
Post: #119
RE: God Eater Burst
(06-06-2013 04:35 PM)berk3005 Wrote:  By the way new version opens but it turns of hardware transformation automatically so there is so much lag v1101 much much better than newer versions this option doesn't solve problem

The newer builds turn off HW Transform if it detects your device has trouble with it, especially if you're running on a device with the Mali graphics chipset.

This is expected behaviour. The ensuing lag however isn't.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-06-2013, 04:57 PM
Post: #120
RE: God Eater Burst
but older version can run it with hardware transformation option is selected and doesn't detect any problem i think version and chipset isn't compatible
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