Final Fantasy Type-0
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06-12-2014, 05:02 AM
(This post was last modified: 06-12-2014 05:06 AM by [Unknown].)
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RE: Final Fantasy Type-0
So, I specifically checked. In the demo, in a fairly normal area, on my desktop:
1x render / no texture scaling: 282 MB VRAM (may be other apps, let's call this baseline.) 7x render / no texture scaling: 423 MB VRAM 10x render / no texture scaling: ~480 MB VRAM, unplayably slow 1x render / 3x texture scaling: 321 MB VRAM 1x render / 4x texture scaling 386 MB VRAM 7x render / 4x texture scaling 495 MB VRAM, still playable Not super scientific numbers, but my point is just that both render resolution and texture scaling cost GPU memory. Also, both are exponential. 10x render resolution requires 100 times as much memory for render buffers. 5x texture scaling requires 25 times as much memory for textures (actually possibly more because scaling requires 16-bit textures to be converted to 32-bit, which doubles the memory requirement as a baseline.) Keep that in mind when choosing your quality settings. Also, texture scaling will slow down every time a new texture is used and must be scaled, of course, but that's outside of sheer memory usage. -[Unknown] |
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