Final Fantasy Type-0
|
02-23-2014, 11:23 PM
![]() |
|||
|
|||
RE: Final Fantasy Type-0
There is one reason why this code doesn't work:
- D code type is not implemented, There's also another reason why implementing it, would potentially not make this code usefull at all: - because of how JIT works, changes to the assembly done through cheats are not even seen in-game without clearing/resetting JIT. Cheat menu has a workaround for that, that's why our cheats activated through menu can work. If this only forces values that are read by game all the time it could actually work properly if D type code would be implemented, but because it's the most bothersome/complicated code type to implement which also has mostly usage in codes that wouldn't work as planned anyway as noted earlier, I kind of doubt anyone will do it. Doesn't matter if it changes assembly or as it probably does only some values you could divide this code to work through cheat menu without key activation: Code: _C0 CAMERA LIMIT OFF You can generally forget about all key activated codes, they'll not work on ppsspp at all now without being modified to work through menu as shown above or to work by using different conditional code like E type which is implemented and could work even now, not sure about finding keys for it through, I'm not even touching the game anymore myself until translation get's released and I'll certainly never need a look-on-a-cg-woman-breast code as it's advertised on the movie you linked to begin with;]. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|