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Tony Hawk's Underground 2 Remix
10-11-2017, 01:20 PM (This post was last modified: 10-11-2017 01:34 PM by rubejb.)
Post: #61
RE: Tony Hawk's Underground 2 Remix
Thanks for the quick response.

I tried X2 xBRZ and it didn't seem to solve the issue.

However, if it's a known issue and is being worked on, I won't worry about it too much. I can play the game with the blurry textures, it just doesn't look as nice. Smile

Thanks for the Windows build, but I play mostly on Android these days.

As for the old builds... I went to the Automated builds page here:

And went back to find the version you listed. But when I try to download any of the older builds, I get a broken link. I assume they're purged from the server perhaps?


Update. I went in and turned on "Deposterize" under the texture scaling option. That seemed to have made it work. Then I turned it back off and the textures still looked fine. I then toggled the 2X scale off and the textures went blurry, then toggled it back on to 2X and they looked fine.

So I don't know what the issue was at first because it seems like your solution once again worked. Smile
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04-21-2019, 04:42 PM
Post: #62
RE: Tony Hawk's Underground 2 Remix
I have to tell you, I've got PSP2000 type A running minimal CFW 6.61 and I've got the same problem as you guys on emulator. Didn't expect workaround to be working on physical console, but it did. Basically right before seeing the main menu console just crashed and shut off multiple times with the EU release of the game. I could have switch to american release, which on console works fine, but after second attempt before applying cheat it was running smoothly, so I made a save file and all that stuff just to get more frustrated after rebooting PSP. I'll do some testing and let you guys know if on console everything is intact

Tl;Dr; Thank You. You fixed crashing EU release on my console, which I find quite unusual in my opinion
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04-21-2019, 08:01 PM
Post: #63
RE: Tony Hawk's Underground 2 Remix
If you mean that cheat workaround helped on real PSP I suppose the plugin itself running cheat at high refresh rate would slow down the game and could potentially avoid some timing issue which would be caused for example by running the game from memstick instead of umd. In such case using different iso driver in cfw would be a more proper solution for something like that, through I'm not sure if any of those cfw iso drivers try to simulate slow speed of an UMD. Maybe different game format could also help.

That workaround could never help on real PSP in the same way since PSP has no JIT and cheat plugin doesn't do anything fancy with E type code, it would just read a value from memory compare it to 0 and avoid running next 0 lines, basically doing nothing just wasting resources which on PSP would be shared between game and plugins. - Custom PPSSPP Shaders! - simple CE scripts to help creating CWCheats, - CWCheat workarounds.
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