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PPSSPP 1.0
02-02-2015, 09:37 AM
Post: #31
RE: PPSSPP 1.0
Once Again, congratulations for the spectacular job with this amazing emulator! Now I’m going to try Silent Hill! I’ll post a feedback here!

I was an Xperia Play gamer until my dog ate my beloved phone!

Now I’m an Xperia ZL/ZQ gamer!
Quad-Core 1.5 GHZ
2GB RAM

It works better, but i miss the gamepad!! T_T'
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02-02-2015, 01:14 PM
Post: #32
RE: PPSSPP 1.0
Where can i get open2GL for ppsspp for pc?need help Sad
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02-02-2015, 01:56 PM
Post: #33
RE: PPSSPP 1.0
(02-02-2015 01:14 PM)paulaz2 Wrote:  Where can i get open2GL for ppsspp for pc?need help Sad

You need to update your GPU Drivers.

Chill and Go with the flow ~d[o_o]b~

==| Casey |==

My Youtube Channel: https://www.youtube.com/user/SuperHack333/videos

Specs:
Model: Toshiba Satellite M840
CPU: Intel Core i5 3210m (2.5Ghz Turbo Boosted to 3.1Ghz)
GPU: AMD Radeon HD 7670m 1GB DDR3
OS: Windows 10 Home 64 bit
Ram: 4GB DDR3
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02-02-2015, 02:15 PM (This post was last modified: 02-02-2015 02:18 PM by paulaz2.)
Post: #34
RE: PPSSPP 1.0
How do i do that?

Please can you make the speed of buffered rendering fast as that of nonbuffered [email protected]
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02-02-2015, 03:36 PM (This post was last modified: 02-02-2015 03:37 PM by Trokinos.)
Post: #35
RE: PPSSPP 1.0
Thanks for all the work done on PPSSPP !

If your videocard can actually support OpenGL2 and more (some old card do not support that, especially on windows) , you should install the latest driver for your videocard (look for the website of your card manufacturer)

Now there's a new functionality in PPSSPP for people that have cards that do not support OpenGL2 and + , assuming you're on windows :
Quote: * Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases

So you can change PPSSPP to D3D9 instead of the default OpenGL
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02-02-2015, 04:23 PM
Post: #36
RE: PPSSPP 1.0
Man, what I want is to be able to play Ad-Hoc without having to use Hamachi or any other junky tunneling service.

But congrats on the changes. I'll test the emulator soon, my nephew likes to play Crisis Core: Final Fantasy VII in this crappy computer of mine. He can attest if the emulator has become more junk-friendly or not.
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02-02-2015, 04:26 PM
Post: #37
RE: PPSSPP 1.0
In Android it is still slow. GTAVCS, Tomb Raider lag a lot in 1GB ram device. Please insert speed boost
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02-02-2015, 04:42 PM
Post: #38
Thumbs Up RE: PPSSPP 1.0
Just had to register on here to thank henrik for this amazing release and all the hard work hes put in to make my psp evan better on my 10" tablet! cheers man much appreciated, great release thank you! Big Grin
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02-02-2015, 05:07 PM
Post: #39
RE: PPSSPP 1.0
This new version performs poorly compared to the older build. It's laggier than the older build and game audio is choppier.

KHBBS also has a bug when you set the rendering mode to Buffered Rendering.
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02-02-2015, 07:14 PM
Post: #40
RE: PPSSPP 1.0
Congrats on the new version! A little tidbit - this release timing fits the "rogue wave" phenomenon when comparing it with other releases (release should've been Feb.-Mar., and the prediction was right on the nose). So, yeah - good job! It just means that it's been updated and developed regularly.

I'm glad to see that this release didn't mainly focus on speed, but on compatibility and accuracy. I think that's the key for a good emulator (as per bsnes/higan), which PPSSPP has proven to be once and once again.

Good luck in your next commits, updates and endeavors!
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02-02-2015, 07:35 PM
Post: #41
RE: PPSSPP 1.0
Why aren't my save files for Gods Eater Burst and God Eater 2 loading? They won't load on my pc or phone...what's with this?? Anyone having the same problem?

The files are selectable in the game's menu but when I select them it goes back to the Main Menu screen and even if I repeat the process the result is the same? I'll revert back to the older versions for now but please fix this ASAP.

P.S.: Make these games run smoother. (Same goes for Phantasy Star Portable 2 and Infinity)

Thanks! Love the emulator. Congrats on 1.0!
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02-02-2015, 07:43 PM
Post: #42
RE: PPSSPP 1.0
Read the first post
* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.

The option is in System and has nice info in it
Respect FPU rounding (disable for old GEB saves)

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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02-02-2015, 07:53 PM
Post: #43
RE: PPSSPP 1.0
Bonus: with that option enabled, Gods Eater Burst saves from a real PSP will load, and saves created in PPSSPP will load on a real PSP.

-[Unknown]
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02-02-2015, 10:15 PM
Post: #44
RE: PPSSPP 1.0
Emulator runs great but sadly there are still awful graphiac glitches that making couple of games unplayeble on powerVR phones... Sad

My Android device:
Motorola XT894
JB 4.1.2 (debloated stock)
GPU: PowerVR SGX 540
DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz)
RAM: 1gb
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02-03-2015, 01:43 AM
Post: #45
RE: PPSSPP 1.0
What the hey happened to the ability to adjust the audio volume through the settings menu? Was it just because I was building off of git or is it because you switched out to SDL2? It's gone now and I don't see it anywhere. Can anyone else confirm?
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