Post Reply 
 
Thread Rating:
  • 3 Votes - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Armv6 Builds
11-10-2012, 08:34 AM (This post was last modified: 01-05-2013 08:01 AM by MaXiMu.)
Post: #1
Armv6 Builds
Now ppsspp 0.5 on googleplay you can download here





Running on :
Imap x210 1ghz
256mb SDRAM (185mb disponible)
GPU vivante GC600 graphics engine Opengl ES-CM 1.1

Commit (ce5afbc166) (0.2version.)
http://www.multiupload.nl/DI5ZFBWYDR
commit 2a56d36b12 (0.3 version)
http://www.multiupload.nl/AYMKA5CWYR
commit fd76b2bb15 with native commit 41b4cf836c (0.31 version)
http://www.multiupload.nl/5TYDHMWVRU
commit 4393dc02a6 with native 92bd22ffe5 (0.4 version)
http://www.multiupload.nl/WLPW9S1VUK
Find all posts by this user
Quote this message in a reply
11-10-2012, 11:03 AM
Post: #2
RE: First running on Armv6 device (Wip)
I cannot download from bayfiles. Can you please upload on zippyshare or somewhere else so I can test it on my huawei sonic? Thanks.
Find all posts by this user
Quote this message in a reply
11-10-2012, 11:15 AM
Post: #3
RE: First running on Armv6 device (Wip)
Ok I upload multiupload link

http://www.multiupload.nl/H0XCBT0JHL
Find all posts by this user
Quote this message in a reply
11-10-2012, 02:10 PM (This post was last modified: 11-10-2012 06:15 PM by BillDoul.)
Post: #4
RE: First running on Armv6 device (Wip)
I just tested it on my huawei sonic and it works. The cube.elf runs perfect. Now I must test with one of the games. I will get back to you with results.

Edit: I tested puzzle bubble and it works (a little slow but playable). Can you please convert future versions of ppsspp to armv6?
Find all posts by this user
Quote this message in a reply
11-11-2012, 11:18 AM
Post: #5
RE: First running on Armv6 device (Wip)
It works on the ZTE Blade, clocked at 748 mhz running ICS. It would be interesting if you could port 0.2 as at actually reaches menus and such to a much greater extent. This would be good for judging performance, although I don't think anything other than the most simple pong.elf would ever run decently.

Also, it would be pretty fun to see if I could theoretically play Persona 3 on my phone.
Find all posts by this user
Quote this message in a reply
11-11-2012, 12:58 PM (This post was last modified: 11-11-2012 12:59 PM by andry.)
Post: #6
Wink RE: First running on Armv6 device (Wip)
Thank you MaXiMu! It's fully working on my Galaxy Gio (Tested cube.elf and Puzzle Bobble)Big Grin
You will make future versions for ARMv6? Many users will thank you!Smile
Find all posts by this user
Quote this message in a reply
11-11-2012, 09:30 PM (This post was last modified: 11-11-2012 09:31 PM by MaXiMu.)
Post: #7
New update
I will update progressively easy to carry while I have little time for it.

I update new version swicth experimentally support Multilib (Armv5+ and armv7)

http://www.multiupload.nl/DI5ZFBWYDR Commit (ce5afbc166)

Note : native/math/math_util.cpp //This build Disable fmrx references no supported by armeabi cpu .
Find all posts by this user
Quote this message in a reply
11-12-2012, 03:25 PM
Post: #8
RE: New update
(11-11-2012 09:30 PM)MaXiMu Wrote:  I update new version swicth experimentally support Multilib (Armv5+ and armv7)
This build works good too!Big Grin
Thank you for your work! Keep it up!Rolleyes
Find all posts by this user
Quote this message in a reply
11-12-2012, 06:00 PM
Post: #9
RE: First running on Armv6 device (Wip)
The last build you made works perfectly on my overclocked (748Mhz) Lg Optimus One with unofficial Cyanogenmod 9, the cube goes at full speed so way faster than the video you made. If you want I can make a video of it or anything like this.
Find all posts by this user
Quote this message in a reply
11-12-2012, 07:00 PM
Post: #10
RE: First running on Armv6 device (Wip)
On my video is very laggy input on youtube but in the real device is works much faster than in the video
If you can create a video with better picture quality and no lag input I'd appreciate it thanks.
Find all posts by this user
Quote this message in a reply
11-14-2012, 03:52 PM
Post: #11
RE: First running on Armv6 device (Wip)
thx work on my Galaxy 5





Windows 8
Intel Core I3 2.40Ghz
4 GB RAM
Intel HD4000

Galaxy tab 2 7.0| Dual Core Overclock 1.35 GHz| 1GB RAM| PowerVR SGX540 Open GL 2.0

Moto G | Quad Core 1.2 Ghz| 1 GB RAM| Adreno 305 Open GL 3.0
Find all posts by this user
Quote this message in a reply
11-14-2012, 09:58 PM
Post: #12
RE: First running on Armv6 device (Wip)
Here's it on my overclocked Optimus One.



Find all posts by this user
Quote this message in a reply
11-20-2012, 12:27 PM
Post: #13
RE: New update
(11-11-2012 09:30 PM)MaXiMu Wrote:  I will update progressively easy to carry while I have little time for it.

I update new version swicth experimentally support Multilib (Armv5+ and armv7)

http://www.multiupload.nl/DI5ZFBWYDR Commit (ce5afbc166)

Note : native/math/math_util.cpp //This build Disable fmrx references no supported by armeabi cpu .

Version 3.0 have been released, are you working on armv6 port?
Find all posts by this user
Quote this message in a reply
11-20-2012, 07:22 PM
Post: #14
RE: First running on Armv6 device (Wip)
Ok I uploaded new compilation commit 2a56d36b12 with armeabi support

You download here http://www.multiupload.nl/AYMKA5CWYR
Find all posts by this user
Quote this message in a reply
11-20-2012, 09:53 PM
Post: #15
RE: First running on Armv6 device (Wip)
somehow it goes way slower than 0.2, is it 0.3 or 0.31? Did you make any changes or something? armv7 users said they got a speed boost, so check your build please
Anyway thanks for being so active and helpful with the armv6 ports!
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: