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The potential of the programmable pipeline
12-15-2014, 12:59 PM
Post: #12
RE: The potential of the programmable pipeline
(12-14-2014 10:42 PM)SkyBladeCloud Wrote:  Yes, as long as new shaders are compatible with the target game (which ultimately depends on the vertex type used by that game). One could also completely rewrite the shader generator to support these effect. In such case, game specific shaders would be automatically generated with new effects on them.

About EMB Series, the main issue is that those are HLSL shaders, and I'm currently using OpenGL (which uses GLSL), so some translation is required...

...

OK, thanks for the reply. I really don't understand anything about programing, so I have no idea how this works. Big Grin

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RE: The potential of the programmable pipeline - GuilhermeGS2 - 12-15-2014 12:59 PM

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