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The potential of the programmable pipeline
12-14-2014, 10:42 PM (This post was last modified: 12-14-2014 10:52 PM by SkyBladeCloud.)
Post: #10
RE: The potential of the programmable pipeline
Yes, as long as new shaders are compatible with the target game (which ultimately depends on the vertex type used by that game). One could also completely rewrite the shader generator to support these effect. In such case, game specific shaders would be automatically generated with new effects on them.

About EMB Series, the main issue is that those are HLSL shaders, and I'm currently using OpenGL (which uses GLSL), so some translation is required...

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RE: The potential of the programmable pipeline - SkyBladeCloud - 12-14-2014 10:42 PM

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