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The potential of the programmable pipeline
09-06-2017, 03:21 AM
Post: #21
RE: The potential of the programmable pipeline
I don't mean to bump an old thread, but I don't think I need to create an entirely new thread just to ask questions about this but--

How are these effects even added? What is the process? Specifically adding phong shaders and bump maps. Could someone give me a brief run down as to how to begin to try and do something like this with a game?
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RE: The potential of the programmable pipeline - Tetraspore - 09-06-2017 03:21 AM

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