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[android] every nightly build after 905...
03-06-2013, 03:21 PM (This post was last modified: 03-06-2013 03:23 PM by chrisDLCTS.)
Post: #1
[android] every nightly build after 905...
will no longer run Digaea -AoD.
I've tried EVERY SINGLE BUILD past 905 and once I boot up my umd it either fteezes at the load screen or just goes black. it bums me out because there have been tons of improvements in the nightlies section and I can't use any of them. none of my other umds have this issue.

unintentional double thread post.
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03-06-2013, 05:47 PM
Post: #2
RE: [android] every nightly build after 905...
Have you tried any after 1006?
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03-06-2013, 06:08 PM (This post was last modified: 03-06-2013 06:15 PM by chrisDLCTS.)
Post: #3
RE: [android] every nightly build after 905...
I just tried 1006 and its doing to the same thing. about to try the newer ones.

looks like it's back to 905 for me, which is such a bummer. nothing past 905 will load Disgaea properly and these "10" builds aren't loading save states for me properly so I can't play Fate/EXTRA. looks like I'll just be hoping and praying for a 0.7 release date.
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03-06-2013, 07:45 PM
Post: #4
RE: [android] every nightly build after 905...
Hmm, savestates in Fate/EXTRA - any idea when that started happening, build wise?

Interesting that 905 would be fine and 906 not. So both v0.6-906-gbfe8752 and v0.6-906-g650c02c aren't working?

Sounds like a bug in ext or ins...

Would also really help to know if it works on Windows, but pretty sure I've tested Disgaea recently and it did work.

-[Unknown]
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03-06-2013, 08:42 PM
Post: #5
RE: [android] every nightly build after 905...
yea, I've tried nearly all builds, and anything post 905 will not properly run disgaea.
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03-07-2013, 06:23 AM
Post: #6
RE: [android] every nightly build after 905...
(03-06-2013 08:42 PM)chrisDLCTS Wrote:  yea, I've tried nearly all builds, and anything post 905 will not properly run disgaea.

Must be a bug in EXT.
We disabled INS but not EXT.
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03-07-2013, 06:28 AM
Post: #7
RE: [android] every nightly build after 905...
Yeah, I guess so - but wasn't that introduced in 905? Anyway, I confirmed it's still working on Windows so must be an armjit bug.

chrisDLCTS: if you disable jit, start the game, save state, and then restart the emulator, enable jit, load the game and load state, it may possibly get past the issue. But hopefully it will be fixed soon/already, anyway.

-[Unknown]
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03-07-2013, 06:43 AM (This post was last modified: 03-07-2013 06:44 AM by xsacha.)
Post: #8
RE: [android] every nightly build after 905...
v0.6-906-g650c02c, Henrik Rydgard, 2013-03-03 16:40:58, Download · Download, Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled)

The EXT implementation on armjit is exactly the same as on x86jit. Don't understand what it could be.
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03-07-2013, 07:06 AM
Post: #9
RE: [android] every nightly build after 905...
Well, that's why I asked if both 906s were broken...

Maybe try disabling for >= 31 values of size/pos? Maybe there's some difference in their handling...

Well, if we know it's broken, we should probably DISABLE and add a comment to check Disgaea.

-[Unknown]
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03-07-2013, 08:50 AM
Post: #10
RE: [android] every nightly build after 905...
(03-07-2013 07:06 AM)[Unknown] Wrote:  Maybe try disabling for >= 31 values of size/pos? Maybe there's some difference in their handling...

But it should be broken on x86 too then if it's a problem with the method.
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03-08-2013, 01:53 AM
Post: #11
RE: [android] every nightly build after 905...
chrisDLCTS: it would really help to know if Disgaea works for you in any build 1028, 1029, 1030, or higher. I'm hoping it will.

-[Unknown]
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03-08-2013, 04:33 PM (This post was last modified: 03-08-2013 04:34 PM by KainXS.)
Post: #12
RE: [android] every nightly build after 905...
Disgaea AOD, 2 and Disgaea Infinite work for me in the latest build(at 55- 61fps in battle) but sound is broken in all of them, their is a problem with ingame saves also
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03-08-2013, 04:41 PM
Post: #13
RE: [android] every nightly build after 905...
Dissidia final fantasy(android) too.
Stuck in loading screen(tutorial and before the commencing battle)
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03-08-2013, 04:45 PM
Post: #14
RE: [android] every nightly build after 905...
Dissidia isn't working anymore? I see that it flickers now, but it works at least on Windows... darn.

-[Unknown]
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03-08-2013, 05:01 PM (This post was last modified: 03-08-2013 05:04 PM by chrisDLCTS.)
Post: #15
RE: [android] every nightly build after 905...
sorry it took me a bit to reply. I am now running 1056 currently and everything is running smoothly. also, for those with in game save issues the, turn on buffering and the save and load screens will appear per normal. I can confirm this works with disgaea AoD and also fate/extra. as long you have buffering enabled, saving and loading works just fine.

(03-08-2013 05:01 PM)chrisDLCTS Wrote:  sorry it took me a bit to reply. I am now running 1056 currently and everything is running smoothly. also, for those with in game save issues the, turn on buffering and the save and load screens will appear per normal. I can confirm this works with disgaea AoD and also fate/extra. as long you have buffering enabled, saving and loading works just fine.

a quick edit, savestates and loading savestates are not properly working on the 1056 build. so far that's the only problem I've ran into with this build.
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