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[FIXED] xBRZ 1.1 texture bug
11-06-2014, 03:23 AM (This post was last modified: 11-07-2014 07:29 PM by lumune.)
Post: #1
[FIXED] xBRZ 1.1 texture bug
Hello, I've got a bug to report.

My friend was playing MHFU with the new emulator builds post the xBRZ 1.1 changes and noticed the hair and armor textures seem a bit off on the edges.

Here's a comparison of what they should look like and what they look now with xBRZ 1.1. It's unknown if other games are broken as well.

[Image: 2vjwfpx.jpg]
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11-06-2014, 10:36 AM
Post: #2
RE: xBRZ 1.1 texture bug
Looks like the xBRZ 1.1 code isn't called correctly from ppsspp:
http s://github.com/hrydgard/ppsspp/commit/16a26775a9daadff09c88baebef73115baed5d63#diff-1

The color format should be: xbrz::ColorFormat::ARGB
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11-07-2014, 08:54 AM
Post: #3
RE: xBRZ 1.1 texture bug
(11-06-2014 10:36 AM)Garry Wrote:  Looks like the xBRZ 1.1 code isn't called correctly from ppsspp:
http s://github.com/hrydgard/ppsspp/commit/16a26775a9daadff09c88baebef73115baed5d63#diff-1

The color format should be: xbrz::ColorFormat::ARGB

Thank you.

Confirmed, the texture issue is fixed now.
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