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Using GE Debugger to find Texture Coords
10-21-2014, 11:15 AM
Post: #7
RE: Using GE Debugger to find Texture Coords
My game is FF4, indeed. And, as I already noticed, it moves and stretches textures on screen, just with the world matrix, leaving the vertices untouched.
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RE: Using GE Debugger to find Texture Coords - Calivi - 10-21-2014 11:15 AM

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