Using GE Debugger to find Texture Coords
|
10-21-2014, 11:15 AM
Post: #7
|
|||
|
|||
RE: Using GE Debugger to find Texture Coords
My game is FF4, indeed. And, as I already noticed, it moves and stretches textures on screen, just with the world matrix, leaving the vertices untouched.
|
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Using GE Debugger to find Texture Coords - Calivi - 10-19-2014, 10:32 AM
RE: Using GE Debugger to find Texture Coords - Henrik - 10-19-2014, 09:07 PM
RE: Using GE Debugger to find Texture Coords - [Unknown] - 10-20-2014, 05:12 AM
RE: Using GE Debugger to find Texture Coords - Calivi - 10-20-2014, 01:23 PM
RE: Using GE Debugger to find Texture Coords - Henrik - 10-20-2014, 10:02 PM
RE: Using GE Debugger to find Texture Coords - [Unknown] - 10-21-2014, 01:46 AM
RE: Using GE Debugger to find Texture Coords - Calivi - 10-21-2014 11:15 AM
RE: Using GE Debugger to find Texture Coords - Calivi - 01-10-2015, 11:35 AM
|