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Kingdom Hearts Birth by Sleep Final Mix
06-22-2013, 01:42 AM (This post was last modified: 06-22-2013 02:46 AM by YoshiFtJ.)
Post: #166
RE: Kingdom Hearts Birth by Sleep Final Mix
I am playing the game at full speed and working sound, it is wonderful.

I am having a little bit of a graphical hiccup, though. During cut scenes backgrounds will sometimes show up black, and then they will flicker in their actual graphic. It's not a big deal because it only happens during the cut scene, gameplay is spot on.

Edit: I guess I spoke too soon, haha. The battle in the mirror was unplayable until I disabled buffered rendering, and with it off it was pretty junky but playable.
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06-22-2013, 05:03 AM
Post: #167
RE: Kingdom Hearts Birth by Sleep Final Mix
I had no problems what so ever battling the magic mirror with buffered rendering on
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06-22-2013, 05:07 AM
Post: #168
RE: Kingdom Hearts Birth by Sleep Final Mix
im curious about what you mean when you say full speed as well.
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06-22-2013, 08:59 AM
Post: #169
RE: Kingdom Hearts Birth by Sleep Final Mix
(06-22-2013 05:07 AM)chrisDLCTS Wrote:  im curious about what you mean when you say full speed as well.

Maybe he talk about playing in PC version,, I have test in latest version android version is slow a bit,just have 33 fps in walking and 20 fps in fight and scene
Im just test in xperia ray,I dont know about dual core and quad core smartphone
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06-24-2013, 12:30 AM
Post: #170
RE: Kingdom Hearts Birth by Sleep Final Mix
Any Android user see how this game runs on the latest .8 build... Can't download it here in the boondocks
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06-24-2013, 01:55 AM
Post: #171
RE: Kingdom Hearts Birth by Sleep Final Mix
Is there a way to properly transfer saves from an actual PSP device to the emulator for this game? I copied system data, a Terra save file and a Ventus save file over and they all are corrupt.
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06-24-2013, 06:35 AM
Post: #172
RE: Kingdom Hearts Birth by Sleep Final Mix
make sure encrypted data/saves is enabled in ppsspp
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06-24-2013, 02:41 PM
Post: #173
RE: Kingdom Hearts Birth by Sleep Final Mix
EncryptSave = True is what my ppsspp.ini has and it still says corrupted. I just checked my PSP device and the saves work just fine.
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06-24-2013, 06:26 PM
Post: #174
RE: Kingdom Hearts Birth by Sleep Final Mix
Running perfect on my end as well, the only graphical glitch i've encoutered so far is related to the minimap. For some reason the minimap will get black at points and when it turns back to normal, a shadow of it appears at the characters feet. Fiddling around with video options removes the shadow for a bit but also returns the minimap to its black state only to reappear seconds later.
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06-24-2013, 07:23 PM
Post: #175
RE: Kingdom Hearts Birth by Sleep Final Mix
Yeah, thats a buffered rendering glitch
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06-25-2013, 03:25 PM
Post: #176
RE: Kingdom Hearts Birth by Sleep Final Mix
So turning off the buffered rendering fixes this issue?
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06-25-2013, 03:58 PM
Post: #177
RE: Kingdom Hearts Birth by Sleep Final Mix
it stops the map from rendering at all xD
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06-26-2013, 12:58 PM
Post: #178
RE: Kingdom Hearts Birth by Sleep Final Mix
Now that the 0.8 is out we have vid and audio now all that is left is to fix glitches and speed up this game
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06-26-2013, 01:31 PM
Post: #179
RE: Kingdom Hearts Birth by Sleep Final Mix
I got a problem, when I start the game it works perfectly till ventus is running down the stairs and then stops to say "I can't see them from here I got to get closer" then it freezes the whole emulator. Also if I turn on buffering or turn off it will get a black screen during this error and drop to 11-12 vps. Also I am running the latest build.
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06-27-2013, 08:07 AM
Post: #180
RE: Kingdom Hearts Birth by Sleep Final Mix
what version of the emulator?

You can't just say "X freezes at Y" without telling us what you're running it on.
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