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PPSSPP built-in PRO Adhoc Server.
08-26-2014, 02:04 AM (This post was last modified: 01-09-2015 12:21 AM by onelight.)
Post: #1
PPSSPP built-in PRO Adhoc Server.
I make a android build base on sum2012's code https://github.com/sum2012/ppsspp/tree/a...ME(adamN)-

AdamN build got merged into the official Github PPSSPP builds



[Tutorial] Android-Host LocalMultiplayer using PortableWifiHotspot

   
adhocserver.apk or adhocserver.exe no necessary if you enable built-in Pro Adhoc Server
   
just for test

PPSSPP-v0.9.9.1-1273-Window-AdhocTest
Add a linux(Ubuntu 14.10) build
windows http://www.mediafire.com/download/n89ns8...ocTest.zip
android http://www.mediafire.com/download/mv7ik4...st.apk.apk
linux http://www.mediafire.com/download/7r0se8...nux.tar.gz
to linux user if you get "Socket error (13) when binding port 10" try using $ sudo ./PPSSPPSDL
listening on any privileged port (e.g. 10) requires root. If PPSSPP is picking such ports. just using sudo.
older build
PPSSPP-v0.9.9.1-937-Window-AdhocTest
windows
http://www.mediafire.com/download/bvf6ka...ocTest.zip
android
http://www.mediafire.com/download/hd0hl2...ocTest.apk
install this apk if you didn't want uninstall your PPSSPP http://www.mediafire.com/download/bdsbfu..._clone.apk
Merge depth range hack, fixed Phantasy Star Portable 2

ppsspp_AdhocTest
http://www.mediafire.com/download/79tsl4...ocTest.apk
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08-26-2014, 03:32 AM
Post: #2
RE: PPSSPP built-in PRP Adhoc Server.
Can you compile win version too?
Thanks.
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08-26-2014, 04:11 AM (This post was last modified: 11-28-2014 04:24 AM by onelight.)
Post: #3
RE: PPSSPP built-in PRP Adhoc Server.
(08-26-2014 03:32 AM)Zinx777 Wrote:  Can you compile win version too?
Thanks.
I think a win version isn't necessary. I'd like using adhocserver.exe as it can
show some information, such as nickname, IP, MAC, game room.
EDIT I had add win version.
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08-26-2014, 07:06 AM
Post: #4
RE: PPSSPP built-in PRP Adhoc Server.
By the way, there is a pull request about AdamN's work that should be merged to master soon, normally Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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08-26-2014, 11:28 AM
Post: #5
RE: PPSSPP built-in PRP Adhoc Server.
is it possible to connect 2 ppsspp on 1 pc with this? or still no without the use of virtual machines Smile?

===========================
PSP: PSP 3000 PRO C custom firmware
~~PPSSPP Devices~~
Phone: iphone 4G
Desktop: i7-2600, 4GB ram , GTS 450
===========================
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08-26-2014, 01:28 PM (This post was last modified: 08-26-2014 01:30 PM by vnctdj.)
Post: #6
RE: PPSSPP built-in PRP Adhoc Server.
I don't think this code from AdamN add new features. It must be compatibility improvements only Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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08-26-2014, 02:02 PM
Post: #7
RE: PPSSPP built-in PRP Adhoc Server.
oh okay Smile, may i know what type of "connection" does jpcsp use that makes them possible to connect multiple jpcsp on 1 pc? is that something hard to encode on ppsspp? dont get me wrong i aint complaining or anything, its just that im still hoping for that possibility on ppsspp as well Big Grin

===========================
PSP: PSP 3000 PRO C custom firmware
~~PPSSPP Devices~~
Phone: iphone 4G
Desktop: i7-2600, 4GB ram , GTS 450
===========================
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08-26-2014, 02:34 PM (This post was last modified: 08-26-2014 02:43 PM by Bigpet.)
Post: #8
RE: PPSSPP built-in PRP Adhoc Server.
Jpcsp listens on a specific port and multicasts to that port to find other instances of jpcsp and if it's on the same IP it shifts the ports (from the one the PSP uses to another one). As far as I know this means that if you do adhoc with 2 jpcsp instances you suddenly can't use a real PSP to play with that adhoc session.

But mostly it's because no one bothered to implement it.

The negotiation of ports happens here: https://code.google.com/p/jpcsp/source/b...Jpcsp.java and if I read that right it can't deal with 3 clients on the same ip either
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08-26-2014, 11:39 PM
Post: #9
RE: PPSSPP built-in PRP Adhoc Server.
oh okay thnx for the info Big Grin, still hoping someone finds this useful and bothers to implement it lol, still useful for 2p games like tekken 6 :3

===========================
PSP: PSP 3000 PRO C custom firmware
~~PPSSPP Devices~~
Phone: iphone 4G
Desktop: i7-2600, 4GB ram , GTS 450
===========================
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08-27-2014, 05:54 PM (This post was last modified: 08-27-2014 05:55 PM by danielchimere.)
Post: #10
RE: PPSSPP built-in PRP Adhoc Server.
Pls can some one explain in full details how to setup the ppsspp prp adhoc built in server

Pls someone should help me
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08-27-2014, 06:42 PM
Post: #11
RE: PPSSPP built-in PRP Adhoc Server.
(08-26-2014 04:11 AM)onelight Wrote:  
(08-26-2014 03:32 AM)Zinx777 Wrote:  Can you compile win version too?
Thanks.
I think a win version isn't necessary. I'd like using adhocserver.exe as it can
show some information, such as nickname, IP, MAC, game room.
ok,I really need that version because it have alot of bug fixes for a couple of games.
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08-28-2014, 11:38 PM (This post was last modified: 08-28-2014 11:40 PM by AdamN.)
Post: #12
RE: PPSSPP built-in PRP Adhoc Server.
(08-26-2014 04:11 AM)onelight Wrote:  
(08-26-2014 03:32 AM)Zinx777 Wrote:  Can you compile win version too?
Thanks.
I think a win version isn't necessary. I'd like using adhocserver.exe as it can
show some information, such as nickname, IP, MAC, game room.
Built-in adhoc server also shows these information in ppsspp log console (sceNet channel)



(08-27-2014 05:54 PM)danielchimere Wrote:  Pls can some one explain in full details how to setup the ppsspp prp adhoc built in server

Pls someone should help me
One player enable the built-in server and everyone set the server IP with that player IP (including the one running the builtin adhoc server) so everyone connects to the same server IP

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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08-29-2014, 10:20 AM (This post was last modified: 08-29-2014 10:29 AM by danielchimere.)
Post: #13
RE: PPSSPP built-in PRP Adhoc Server.
Please in that ppsspp built in prp adhoc server I need someone to explain more step by step in the settings . From the settings in GRAPHIC to SYSTEM every detail I nid to know about . Pls with pictures of the settings for clearer understanding. Please. I tried playing adhoc mode in MORTAL KOMBAT unchained and it didnt work. When the host created a match it just said waiting for player to join and when the other play searched for a room it said that no session s where found . Please I hope am not asking for much I really need your help

Please someone help me
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09-05-2014, 07:05 AM
Post: #14
RE: PPSSPP built-in PRP Adhoc Server.
Please in that ppsspp built in prp adhoc server I need someone to explain more step by step in the settings . From the settings in GRAPHIC to SYSTEM every detail I nid to know about . Pls with pictures of the settings for clearer understanding. Please. I tried playing adhoc mode in MORTAL KOMBAT unchained and it didnt work. When the host created a match it just said waiting for player to join and when the other play searched for a room it said that no session s where found . Please I hope am not asking for much I really need your help
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09-18-2014, 07:19 AM
Post: #15
RE: PPSSPP built-in PRP Adhoc Server.
thanks! finally can play mhp3rd with my friends.
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