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Dissidia 012: Duodecim Final Fantasy
10-16-2014, 12:15 PM
Post: #961
RE: Dissidia 012: Duodecim Final Fantasy
Hi new here and been playing this game for a while and stumbled upon a problem in the game where my game hangs up right after engaging the chaos stigma or what that thing is called in the epilogue of 013 (fight to all) the first gateway thing.

I'm using 0.9 build on an android device
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10-17-2014, 09:09 PM (This post was last modified: 10-17-2014 09:10 PM by Jozma7.)
Post: #962
RE: Dissidia 012: Duodecim Final Fantasy
I found out that there are still some graphical problems in this game that have to be solved. For now I found only two. First is that there is still double image, but only in EX Burst, EX Revenge ( I think ) and in some cutscenes ( it depends ). The second thing is that the "Spline/Bezier curves quality" option isn't helping with all playable characters weapon trails. Trails look broken and fat, act like snakes and are misaligned. For example "Spline/Bezier curves quality" option works for some characters like Lightning, Cloud and Kain Highwind ( and some others ) at High settings, but with Warrior of Light, Sephiroth and Cecil ( and also some others ) it almost doesn't have any effect and it looks horrible. But still "Spline/Bezier curves quality" option doesn't give any of the characters the real quality of the trails left by their weapons. Here is the video in which you can see the PSP version of the game and Warrior of Light:

https://www.youtube.com/watch?v=sKBPIg_S...BPIg_StqA)

Look closely at WoL Crossover and Shield Strike attack at the beginning of the battle, you can see how his weapon trails are perfectly round and without any angles ( not broken I mean ). After this video, play the game on PPSSPP and you will see what I was talking about. All those things I was talking about above are also applying to all other Dissida games. If you need proofs, I will make some screenshots then and reply in the meantime.
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10-21-2014, 04:45 AM
Post: #963
RE: Dissidia 012: Duodecim Final Fantasy
(10-17-2014 09:09 PM)Jozma7 Wrote:  I found out that there are still some graphical problems in this game that have to be solved. For now I found only two. First is that there is still double image, but only in EX Burst, EX Revenge ( I think ) and in some cutscenes ( it depends ). The second thing is that the "Spline/Bezier curves quality" option isn't helping with all playable characters weapon trails. Trails look broken and fat, act like snakes and are misaligned. For example "Spline/Bezier curves quality" option works for some characters like Lightning, Cloud and Kain Highwind ( and some others ) at High settings, but with Warrior of Light, Sephiroth and Cecil ( and also some others ) it almost doesn't have any effect and it looks horrible. But still "Spline/Bezier curves quality" option doesn't give any of the characters the real quality of the trails left by their weapons. Here is the video in which you can see the PSP version of the game and Warrior of Light:

https://www.youtube.com/watch?v=sKBPIg_S...BPIg_StqA)

Look closely at WoL Crossover and Shield Strike attack at the beginning of the battle, you can see how his weapon trails are perfectly round and without any angles ( not broken I mean ). After this video, play the game on PPSSPP and you will see what I was talking about. All those things I was talking about above are also applying to all other Dissida games. If you need proofs, I will make some screenshots then and reply in the meantime.

Please anyone reply so I could know what is going to be done about it?
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10-21-2014, 07:28 AM
Post: #964
RE: Dissidia 012: Duodecim Final Fantasy
The PSP's spline/bezier functionality is still a bit mysterious and needs serious investigation. Someday...
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11-07-2014, 12:11 PM (This post was last modified: 11-07-2014 03:45 PM by KWNee.)
Post: #965
RE: Dissidia 012: Duodecim Final Fantasy
random crashes on PPSSPP 0.9.9.1 on PC

Problem Event Name APPCRASH
Application Name PPSSPPWindows.exe
Application Version 0.9.9.1
Application Timestamp 53f26588
Fault Module Name StackHash_0a9e
Fault Module Version 0.0.0.0
Fault Module Timestamp 00000000
Exception Code c0000005
Exception Offset 12aa76bf
OS Version 6.1.7600.2.0.0.768.3
Location ID 1033
Additional Information 1 0a9e
Additional Information 2 0a9e372d3b4ad19135b953a78882e789
Additional Information 3 0a9e
Additional Information 4 0a9e372d3b4ad19135b953a78882e789
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11-10-2014, 06:05 AM
Post: #966
RE: Dissidia 012: Duodecim Final Fantasy
Hey guys I'm new here.

I've playing Dissidia 012 for a long time, but I didn't cared a lot for the story.

But I've decided to play it, and I'm in Zidane's chapter.

The thing is after I pass the third gateway (after the fight with Garland) and the map shows up, the game does two things:

1 - It stays forever in the loading screen

2 - It crashes

I've searched in google but nobody seems to have the same problem.

This is what it says:

Nombre del evento de problema: APPCRASH
Nombre de la aplicación: PPSSPPWindows.exe
Versión de la aplicación: 0.9.9.1
Marca de tiempo de la aplicación: 53f26588
Nombre del módulo con errores: StackHash_0a9e
Versión del módulo con errores: 0.0.0.0
Marca de tiempo del módulo con errores: 00000000
Código de excepción: c0000005
Desplazamiento de excepción: 0c5de2eb
Versión del sistema operativo: 6.1.7601.2.1.0.256.1
Id. de configuración regional: 1033
Información adicional 1: 0a9e
Información adicional 2: 0a9e372d3b4ad19135b953a78882e789
Información adicional 3: 0a9e
Información adicional 4: 0a9e372d3b4ad19135b953a78882e789

Sorry it's in spanish.

I've played a lot of PSP games on my pc and it never happened this, I have no idea what could it be. Sad I hope you can help me. Thanks!
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11-20-2014, 11:31 PM
Post: #967
RE: Dissidia 012: Duodecim Final Fantasy
Is it the emulator or is it my Iso coz every time I start a battle the whole screen fills with blue and there is a dimond shape opening in the center but then after a little wile it fills up (ps thes is on my galexy nexus 2) oh and the characters dont show up


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12-05-2014, 11:07 AM (This post was last modified: 12-05-2014 11:08 AM by Jozma7.)
Post: #968
RE: Dissidia 012: Duodecim Final Fantasy
(10-17-2014 09:09 PM)Jozma7 Wrote:  I found out that there are still some graphical problems in this game that have to be solved. For now I found only two. First is that there is still double image, but only in EX Burst, EX Revenge ( I think ) and in some cutscenes ( it depends ). The second thing is that the "Spline/Bezier curves quality" option isn't helping with all playable characters weapon trails. Trails look broken and fat, act like snakes and are misaligned. For example "Spline/Bezier curves quality" option works for some characters like Lightning, Cloud and Kain Highwind ( and some others ) at High settings, but with Warrior of Light, Sephiroth and Cecil ( and also some others ) it almost doesn't have any effect and it looks horrible. But still "Spline/Bezier curves quality" option doesn't give any of the characters the real quality of the trails left by their weapons. Here is the video in which you can see the PSP version of the game and Warrior of Light:

https://www.youtube.com/watch?v=sKBPIg_S...BPIg_StqA)

Look closely at WoL Crossover and Shield Strike attack at the beginning of the battle, you can see how his weapon trails are perfectly round and without any angles ( not broken I mean ). After this video, play the game on PPSSPP and you will see what I was talking about. All those things I was talking about above are also applying to all other Dissida games. If you need proofs, I will make some screenshots then and reply in the meantime.

Broken weapon trails with all playable characters are now solved and in normal shape. The only thing now is the double image I explained in quote. But, recently I found out on stage "Order's Sanctuary" that when I dash towards opponent that is standing on the ground, water doesn't splash, but in any other case (when walking or attacking) it splashes. Maybe that same problem is applied for all other maps, too, but I didn't notice that. Look below:

PPSSPP:
   

PSP:
   
Here is the video also for PSP: https://www.youtube.com/watch?v=ih7q2IWJ5D4
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12-08-2014, 01:26 PM (This post was last modified: 12-08-2014 01:39 PM by denslife16.)
Post: #969
RE: Dissidia 012: Duodecim Final Fantasy
theres a graphical glitch in the latest experimental build, characters are missing

here some screenshot


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12-08-2014, 03:03 PM
Post: #970
RE: Dissidia 012: Duodecim Final Fantasy
What's the first build with the problem and the last build without it?

-[Unknown]
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12-08-2014, 04:29 PM
Post: #971
RE: Dissidia 012: Duodecim Final Fantasy
the 1st build with the problem is v0.9.9.1-1078 and the last build without the problem is v0.9.9.1-1072
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12-12-2014, 07:40 AM
Post: #972
RE: Dissidia 012: Duodecim Final Fantasy
the glitch not fixed yet Sad
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12-15-2014, 01:14 AM
Post: #973
Used to play normally, now it crashes randomly
Yup, i tried search and didn't find anything
Anyways, i used to play dissidia 012 no prob, over 20hrs of gameplay on ppsspp windows but now it randomly crashes all day long wtf

The only part i don't have to worry about those damn crashes is when i'm fighting, and the crashes take around 10~15 secs do occur ANYWHERE ingame

btw, i tried over and over to make at least 1 log, but nothing appears at ./ppsspp/USER/Logs
maybe i'm missing something?

ppsspp.ini is as follows
Code:
[General]
FirstRun = False
RunCount = 7
Enable Logging = True
AutoRun = True
Browse = False
IgnoreBadMemAccess = True
CurrentDirectory = C:/Users/Dan/Desktop/Games/ppsspp/ISO/
ShowDebuggerOnLoad = False
CheckForNewVersion = True
Language = en_US
ForceLagSync = True
NumWorkerThreads = 2
EnableAutoLoad = False
EnableCheats = False
ScreenshotsAsPNG = False
StateSlot = 1
RewindFlipFrequency = 0
GridView1 = True
GridView2 = True
GridView3 = False
ReportingHost = default
AutoSaveSymbolMap = False
TopMost = False
WindowX = 152
WindowY = 99
WindowWidth = 976
WindowHeight = 602
PauseOnLostFocus = False
PauseWhenMinimized = False
DumpDecryptedEboots = False
[CPU]
Jit = True
SeparateCPUThread = False
AtomicAudioLocks = False
SeparateIOThread = False
FastMemoryAccess = False
FuncReplacements = True
CPUSpeed = 0
[Graphics]
ShowFPSCounter = 2
RenderingMode = 0
SoftwareRendering = False
HardwareTransform = False
SoftwareSkinning = False
TextureFiltering = 3
InternalResolution = 0
AndroidHwScale = 1
FrameSkip = 0
AutoFrameSkip = False
FrameRate = 0
FrameSkipUnthrottle = False
ForceMaxEmulatedFPS = 60
AnisotropyLevel = 0
VertexCache = True
TextureBackoffCache = False
TextureSecondaryCache = False
FullScreen = False
PartialStretch = False
StretchToDisplay = False
SmallDisplay = False
ImmersiveMode = False
TrueColor = True
MipMap = False
TexScalingLevel = 1
TexScalingType = 0
TexDeposterize = False
VSyncInterval = False
DisableStencilTest = False
AlwaysDepthWrite = False
TimerHack = False
AlphaMaskHack = False
SplineBezierQuality = 2
PostShader = Off
MemBlockTransferGPU = False
DisableSlowFramebufEffects = False
[Sound]
Enable = True
VolumeBGM = 7
VolumeSFX = 7
AudioLatency = 1
SoundSpeedHack = False
[Control]
HapticFeedback = True
ShowTouchCross = True
ShowTouchCircle = True
ShowTouchSquare = True
ShowTouchTriangle = True
ShowTouchStart = True
ShowTouchSelect = True
ShowTouchLTrigger = True
ShowTouchRTrigger = True
ShowAnalogStick = True
ShowTouchDpad = True
ShowTouchUnthrottle = True
ShowTouchPause = True
IgnoreWindowsKey = False
ShowTouchControls = False
DisableDpadDiagonals = False
TouchButtonStyle = 1
TouchButtonOpacity = 65
ActionButtonSpacing2 = 1.000000
ActionButtonCenterX = 0.875000
ActionButtonCenterY = 0.779412
ActionButtonScale = 1.150000
DPadX = 0.148958
DPadY = 0.470588
DPadScale = 1.150000
DPadSpacing = 1.000000
StartKeyX = 0.619792
StartKeyY = 0.873162
StartKeyScale = 1.150000
SelectKeyX = 0.500000
SelectKeyY = 0.873162
SelectKeyScale = 1.150000
UnthrottleKeyX = 0.380208
UnthrottleKeyY = 0.873162
UnthrottleKeyScale = 1.150000
LKeyX = 0.083333
LKeyY = 0.084559
LKeyScale = 1.150000
RKeyX = 0.928125
RKeyY = 0.084559
RKeyScale = 1.150000
AnalogStickX = 0.148958
AnalogStickY = 0.830882
AnalogStickScale = 1.150000
AnalogLimiterDeadzone = 0.600000
[Network]
EnableWlan = True
[SystemParam]
PSPModel = 1
PSPFirmwareVersion = 150
NickName = YuutoD
proAdhocServer = localhost
MacAddress = 21:98:92:b8:79:4d
Language = 1
TimeFormat = 2
DateFormat = 1
TimeZone = 0
DayLightSavings = True
ButtonPreference = 0
LockParentalLevel = 0
WlanAdhocChannel = 0
BypassOSKWithKeyboard = False
WlanPowerSave = False
EncryptSave = True
[Debugger]
DisasmWindowX = 160
DisasmWindowY = 88
DisasmWindowW = 781
DisasmWindowH = 708
GEWindowX = 160
GEWindowY = 112
GEWindowW = 776
GEWindowH = 694
ConsoleWindowX = -1
ConsoleWindowY = -1
FontWidth = 8
FontHeight = 12
DisplayStatusBar = True
ShowBottomTabTitles = True
ShowDeveloperMenu = False
SkipDeadbeefFilling = False
FuncHashMap = False
[SpeedHacks]
PrescaleUV = False
DisableAlphaTest = True
[JIT]
[Upgrade]
UpgradeMessage =
UpgradeVersion =
DismissedVersion =
[Recent]
MaxRecent = 30
FileName0 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/pspking-d012dff.ISO
FileName1 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/persona3-memorypsp.ISO
FileName2 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/DJ Max Portable 3.iso
FileName3 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/FateExtraGLOBE.iso
FileName4 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/Hatsune Miku Project Diva.ISO
FileName5 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/Tales of the World Radiant Mythology-memorypsp.iso
FileName6 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/The Legend Of Heroes - Trails In The Sky.iso
[PinnedPaths]

Here's a SS: puu.sh/dv6qD/86a65d585b.jpg
this one in particular happened when i kept going to and back from story mode

I tried many things, including redumping the game, redownloading the emulator and downloading the game via torrent(I have the UMD anyways, so i don't see the problem)
Really, I give up trying it by myself, please help ;-;
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12-15-2014, 12:56 PM
Post: #974
RE: Used to play normally, now it crashes randomly
Try a most recent build: http://buildbot.orphis.net/ppsspp

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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12-15-2014, 02:38 PM
Post: #975
RE: Used to play normally, now it crashes randomly
I FINALLY got it fixed
Catalyst A.I. was the problem... i just didn't know it even existed or why i could play perfectly before even with that shit on *sigh*

Anyways, it's time to get the logs fixed, cause they don't show up EVER
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