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Dissidia 012: Duodecim Final Fantasy
09-11-2014, 06:54 PM
Post: #946
RE: Dissidia 012: Duodecim Final Fantasy
Do you have nearby savedata?

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09-12-2014, 12:08 AM
Post: #947
RE: Dissidia 012: Duodecim Final Fantasy
Yeah I have savedata. Do you want me to send you one?
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09-12-2014, 01:12 AM
Post: #948
RE: Dissidia 012: Duodecim Final Fantasy
Yes, it would help if you could upload it somewhere and provide a link, that way other people can try to reproduce and test what might be wrong (including me, if it's a US region save.)

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09-12-2014, 03:45 PM
Post: #949
RE: Dissidia 012: Duodecim Final Fantasy
(09-12-2014 01:12 AM)[Unknown] Wrote:  Yes, it would help if you could upload it somewhere and provide a link, that way other people can try to reproduce and test what might be wrong (including me, if it's a US region save.)

-[Unknown]

Here


Attached File(s)
.7z  ULUS10566GameData01.7z (Size: 275.64 KB / Downloads: 355)
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09-13-2014, 01:42 AM
Post: #950
RE: Dissidia 012: Duodecim Final Fantasy
Personally, I have never encountered the problem you describe with any version. I tried your save file on the latest version (r358 64-bit) and had no trouble in the customization menu. Is there anything more specific that makes it crash?

Menuing is more processor-intensive than you'd think.

The DX9 backend in r358 64-bit doesn't seem to like Dissidia 012. It works fine until I load savedata, then it crashes before loading the menu/gateway.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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09-13-2014, 06:35 AM
Post: #951
RE: Dissidia 012: Duodecim Final Fantasy
It works now in DirectX 9. I have no problems with either renderer.

RPD490, I guess you have a Radeon HD 4330. Have you made sure to update your video card drivers? I'm not sure, some people say there are specific versions that are best. Also, there may be a setting named "Catalyst AI" - definitely turn it off.

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09-13-2014, 02:10 PM (This post was last modified: 09-13-2014 03:04 PM by RPD490.)
Post: #952
RE: Dissidia 012: Duodecim Final Fantasy
UPDATE: Okay after playing for a bit, I was able to go into the menus without a crash! I guess it was the Catalyst A.I. being enabled that caused the issues.

I see, well I have a HD3200 Radeon Driver, and sadly cuz I have a laptop, can't really do much in terms of getting a better one. Plus I believe I am using the latest version of the driver.

But if Catalyst AI is what is causing issues, I suppose I can try that. Plus, I doubt having any of the DLC mods could affect the game since I am using those for my game.
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09-13-2014, 05:06 PM
Post: #953
RE: Dissidia 012: Duodecim Final Fantasy
I've had Catalyst A.I. turned off for ages because it caused corruption with long-ago versions of PSP emulators. So I didn't even think of it as a problem!

The latest DX9 backend (r373) is worse. It still crashes on savedata load, any savedata load, and it also doesn't display text with backshadows properly. Now they're just black boxes.

When it crashes, the fault is in "ntdll.dll" with the exception code "c0000005".

At the moment I'm using Catalyst 13.9, since 11.11a causes more crashes with the new block-transfer versions than 13.9.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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09-13-2014, 05:08 PM
Post: #954
RE: Dissidia 012: Duodecim Final Fantasy
Catalyst AI is basically a feature where the driver detects various things that game is doing, and makes seamless optimizations and improvements. While that sounds like a good thing, somehow its detection of what PPSSPP is doing leads to massive memory usage and crashes in some games.

It apparently causes issues in other games too, although it probably improves some software/games or they would've removed the feature already.

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09-14-2014, 12:19 AM
Post: #955
RE: Dissidia 012: Duodecim Final Fantasy
r396 still crashes on loading savedata, but I got a different crash message.

Now the crash is in d3d9.dll but the exception code is still c0000005.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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09-14-2014, 03:12 AM
Post: #956
RE: Dissidia 012: Duodecim Final Fantasy
I'm not getting crashes in either Dissidia with my latest d3d fix pull and NVIDIA. I hope it's not an AMD specific thing.

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09-14-2014, 04:30 PM (This post was last modified: 09-16-2014 12:58 AM by Sarisa81.)
Post: #957
RE: Dissidia 012: Duodecim Final Fantasy
r442 will load savedata, let me fight battles, walk around on the world map, and play cutscenes, but it's not what I'd call playable quite yet. It's around where PPSSPP was in March or April 2013 -- all the fundamental game functions work, but half the textures don't load. Attacks look strange and the stages only load about 25% of their textures so they're unplayable unless you already know the layout.

Edit: As of r458, the massive stage texture problem is solved. I tested the stages that caused problems in r442, and their textures now load. The Edge of Madness stage suffers blurring but is playable.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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09-22-2014, 11:33 AM
Post: #958
RE: Dissidia 012: Duodecim Final Fantasy
hello guys, I joined this forum recently so I may look silly asking such a question but I couldn't find what I was looking for

so the problem I am having with my ppsspp is that when I play this game, dissidia, everything works fine except in the battle the screen is a bit darker than it should be

is there any solution to this problem? or is it still being fixed?

the phone I'm using is
Samsung Galaxy s4 LTE-A, and my ppsspp version is 0.9.9.1-155-gc5e80d0
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10-03-2014, 07:54 PM
Post: #959
RE: Dissidia 012: Duodecim Final Fantasy
(08-03-2014 04:27 PM)-Alexander- Wrote:  Yeah, even with software rendering I can't go anywhere now. Once you try to select the first mission (after the prologue mission 0) it just goes white and won't go further.

Seems to not matter what I do, it won't budge.

I think this game needs a look-see by the devs. Seems to be a pretty problematic game for 0.9.9, I got some odd bugs before this roadblock too.

Hey man, I was having this problem too. I found out that it's a problem with the ISO/CSO file itself. You need to obtain a patched version of the game. Go look around, it's not hard to find.
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10-16-2014, 01:01 AM
Post: #960
RE: Dissidia 012: Duodecim Final Fantasy
Hello, do you know how I can add dlc to the game ?

Do I have to copy the dlc from my psp to the savedata folder ?
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