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Dissidia 012: Duodecim Final Fantasy
04-05-2014, 08:50 AM
Post: #826
RE: Dissidia 012: Duodecim Final Fantasy
I have problems when I try to convert to .AVI, there's audio but no video.
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04-05-2014, 10:21 AM (This post was last modified: 04-05-2014 10:22 AM by ravensshade.)
Post: #827
RE: Dissidia 012: Duodecim Final Fantasy
hey guys
the game itself works fine on my computer however.. all the cutscenes are completely black. I can still hear the cutscene and even see the subtitles though.
any ideas?

current settings are:
buffered rendering
hardware transform on
fast memory on
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04-06-2014, 12:17 AM
Post: #828
RE: Dissidia 012: Duodecim Final Fantasy
Hi, I'm new to this site!
I've been playing Dissidia on an Ouya with PPSSPP v 9.71 I believe.
It plays near perfect, aside from the graphics having to be bumped all the way down.
The rendering resolution is set to 1:1
Auto frame-skip=1
Buffered Rendering
Filtering=16x
Fast Memory; CPU Block=100

I left a chunk of settings on default. I kinda know what they do, but they're better left alone, cuz the game runs better.

I'm here now to ask how would DLC for Dissidia be installed?
I'm using the patched version of DD012FF, btw.

And cutscenes work with me on Ouya.
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04-06-2014, 12:40 AM
Post: #829
RE: Dissidia 012: Duodecim Final Fantasy
(04-05-2014 08:50 AM)ickii Wrote:  I have problems when I try to convert to .AVI, there's audio but no video.
To get video to record you need to use Framebuffers to Memory rendering mode. Buffered Rendering will not work; it seems to record the video from the framebuffers.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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04-07-2014, 06:44 AM
Post: #830
RE: Dissidia 012: Duodecim Final Fantasy
Well that is good to know! I'll have to try that on Ouya.
Which is 4.11 jellybean, think?
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04-09-2014, 01:07 AM
Post: #831
RE: Dissidia 012: Duodecim Final Fantasy
I use version 0.9.8 when I play battle mode im stuck in "now loading" and on arcade mode its forced closed. please tell me where i put flash0 on android.
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04-09-2014, 01:51 AM
Post: #832
RE: Dissidia 012: Duodecim Final Fantasy
Wish I could help with that, but it works fine for me, nor am I an expert on it. I'm a noob with PPSSPP...

And framebuffers CPU works with converting on Ouya. It takes forever, and it doesn't do it perfectly, but it can. 2:08 fight=21:20 conversion time.
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04-09-2014, 10:10 PM (This post was last modified: 04-09-2014 10:12 PM by Obi55.)
Post: #833
RE: Dissidia 012: Duodecim Final Fantasy
Wait, on android flash0 is internally coded into the apk and cannot be seen.

Catch me if you can't catch me if you can't Cats are nice.
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04-10-2014, 04:21 AM
Post: #834
RE: Dissidia 012: Duodecim Final Fantasy
How do u save game? It won't auto save and I can't create a sav?

My specs
Redmi Note 10.
Check My Profile For Tested Games(Bio Section)
Testing multiplayer - MGS PW - God Eater - Dbz

Contact me on Twitter @BradEDias for help with ppsspp
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04-10-2014, 08:07 AM
Post: #835
RE: Dissidia 012: Duodecim Final Fantasy
it is saved to the memstick folder on your sd card.it is named psp on android devices.psp doesn't save in sav format.i uses bin ,sfo and sometimes with no extension.each format saves a different kind of data and a game can use all types to have a complete save.for dissidia it is saved automaticcaly from the first time you select a save slot in the game.
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04-10-2014, 02:49 PM
Post: #836
RE: Dissidia 012: Duodecim Final Fantasy
Lol sorry actually my SD card was full
Any what's the best settings for this game?
Buffered render doesn't display the characters
And non buffered slows down a lot

My specs
Redmi Note 10.
Check My Profile For Tested Games(Bio Section)
Testing multiplayer - MGS PW - God Eater - Dbz

Contact me on Twitter @BradEDias for help with ppsspp
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04-10-2014, 04:53 PM
Post: #837
RE: Dissidia 012: Duodecim Final Fantasy
post your device specs and we will see what we can do.the game doesn't need much power to run
my device specs are
cpu: 1GHz dual core mediatek MTK 6577
ram:512 mb(about 200mb is used by the ppsspp during battle)
gpu: powervr SGX 531 300MHz
if you have spec similar to this or better,you can run the game at decent speeds ith default settings.i can play battles at full speed, and the only place that i get less than 90 percent speed is in the overworld.
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04-10-2014, 06:15 PM (This post was last modified: 04-10-2014 06:17 PM by xboxmandude.)
Post: #838
RE: Dissidia 012: Duodecim Final Fantasy
I have almost the same specs except mine is a quad core
Lol
Anyway
These are the settings I use

System
Multi thread on
Fast member on
I/o on thread on

Graphics
Non buffered
Frame skip off
Alternative speed 25%
Performance all on except retain textures
Hacks all on except depth write
Texture filter auto

These settings work well with most of my games
I've tried messing around with it but it doesn't improve the speed
Also it occasionally crashes
But that doesn't bother me
Some maps run slow
20 fps
And others work alright 28-30 fps but slow down when I use attacks

How do I get buffered rendering to work? Or is it not working?

My specs
Redmi Note 10.
Check My Profile For Tested Games(Bio Section)
Testing multiplayer - MGS PW - God Eater - Dbz

Contact me on Twitter @BradEDias for help with ppsspp
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04-10-2014, 06:45 PM
Post: #839
RE: Dissidia 012: Duodecim Final Fantasy
buffered rendering won't work,don't know if it is a gpu problem or the android build,works well on pc,but on android,characters dont show
anyway your settings are alright,nothing you can do that can increase speed other than the setting you posted,having quad core cpu does not affect the emulator since it uses only two cores at most.the slow downs might be due to the gpu.i have the same slowdowns,but only in maps,when two summons are activated at a time,and when you knock out an opponent using an hp attack with lots of textures.but they last only a few seconds and then it is full speed,, make sure you have enough ram.
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04-11-2014, 01:26 AM
Post: #840
RE: Dissidia 012: Duodecim Final Fantasy
This has nothing to really do with what you guys are talking about at-the-moment, but I thought I should go ahead and post it here.
This is roughly how Dissida 012 plays on the Ouya, and confirming the frame-buffer to CPU works with converting to .avi

youtu.be/ETc51Y7V6yg
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