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Dissidia 012: Duodecim Final Fantasy
09-08-2013, 09:30 PM (This post was last modified: 09-08-2013 09:30 PM by solarmystic.)
Post: #528
RE: Dissidia 012: Duodecim Final Fantasy
(09-07-2013 03:26 PM)Sarisa81 Wrote:  I'm on the Windows version with an ATI card using buffered rendering, and r623 not only doesn't fix the issue with the victory sequence being sped up, it's severely overbright in a way that I thought had been dealt with previously. This issue didn't exist in r609.

For now r502 or earlier is better than the newer revs.

I suspect the overbright issue in this game with BR on is the same one afffecting Black Rock Shooter since v0.9.1-610-g2e8b475 which was merged into master from v0.9.1-616-g8db3213 onwards.

Further details on the github:-

https://github.com/hrydgard/ppsspp/issue...t-24012272

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - solarmystic - 09-08-2013 09:30 PM
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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