Post Reply 
 
Thread Rating:
  • 13 Votes - 4.23 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia 012: Duodecim Final Fantasy
08-21-2013, 10:07 AM (This post was last modified: 08-21-2013 11:19 AM by heybulldog.)
Post: #472
RE: Dissidia 012: Duodecim Final Fantasy
Thanks Daxtsu, now it's work perfectly.
It's way better, the game runs smoothly, there is still some arenas which are flickering, so don't forget "Non-Buffered Rendering". Maybe sometimes it's flickering at some point on the map or some battle in the story mode. For the scenario 13, the cut-scene works better (Perfectly?) than for the scenario 12.
I've got "non buffered rendering", texture filtering at "nearest" , and texture scaling "x2", "xBRZ", "deposterize", maybe there is a better config ^^

ps: to avoid flickering in story mode "frame skipping off"
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - heybulldog - 08-21-2013 10:07 AM
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

Forum Jump: