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Dissidia 012: Duodecim Final Fantasy
05-07-2013, 12:13 PM
Post: #154
RE: Dissidia 012: Duodecim Final Fantasy
(05-07-2013 02:16 AM)limen123 Wrote:  Galaxy S1. Just went to 452 and it's still there. I'm mainly testing games just to give results for the devs since it could maybe help them. So far, only a couple games run full speed.
Oh, no wonder.. I had tested it myself yesterday in one of those, there are several problems with PowerVR GPUs, Henrik said he'd work on the compatibility with his nexus S after a while, so all there's to do is report and wait I guess.
(05-07-2013 03:38 AM)iricecake Wrote:  Who play dissidia_012 on their android? Sorry i need help can u help me by answering this?

Version of PPSSPP:
fps/vps:
PPSSPP Settings:

Tnx in advnce ^^
I'm using latest git, with my phone on 1Ghz I get 35-60vps depending on how much stuff the emulator is drawing (Example just both characters standing makes it 60vps but attacking goes around 50 and breaking stuff like magitek tubes drops to 30), overclocking to 1.4 or more gives me 60vps almost constantly, very few slowdowns.

My settings are the normal stock setting... With few changes
Jit & Fastmem are on
HW transform, vertex cache and mipmapping are on. Then buffered rendering and all the filters are off.
No frameskipping either, that's pretty much it..
(05-07-2013 07:22 AM)Jozma7 Wrote:  As I said, I was going to list all the problems and irregularities that I was able to find on the visual base, not the programming or similar. Just look the comparisons that I explained down.

1.Dissidia "broken textures":
-By this I meant to say that, if you're already spotted, the colored trails that are left simultaneously after any character attacks with their respective weapon (sword, shield, dagger, sphere, staff...) are "broken" like stick. The problem is that this trails needs to be circled and curved, but they are simply ugly and "broken", see the attachment pictures and the differences selected within the red ellipse:
PPSSPP:


PSP:


2.Dissidia EX Revenge bad processing and bad graphics:
-When you go to EX Revenge by using buffered rendering, it separates the screen it two same mirrored images ( the up and down one ) like it does every time in the game and it won't show the black-white-gray terrain graphics:


-When you go to EX Revenge without buffered rendering, it doesn't show the mirrored images, but the same it won't show the black-white-gray terrain, just shows the black floor beneath your character:


-And now the PSP normal look:


3.Dissidia too much lighting:
-I spotted in the one of the last revisions that the problem was made in progress, and the problem is the too much light that came from nowhere, and that problem is producing the strange texture appearance to various characters ( in this case all the time I was using the Warrior of Light ):
PPSSPP before:


PPSSPP after:


PSP:


-It would be great if this problems are going to be solved, as the many other problems like the non transparency I mentioned before and the problems that cannot be seen now. I also wanted to say that the xBRZ, Hybrid, Bicubic and Hybrid Bicubic doesn't help this game with solving any problem, but I'm also curious what does deposterisation means? See if anyone can do anything about the buffered rendering in cause of fixing it!

P.S.-every time I go here https://docs.google.com/file/d/0B1ftGc2t...JhWE0/edit and try to download the emu it shows 404 not found?! Also I want you to know that everything I wrote here is only about windows version of PPSSPP!

Overbright issues have been already reported here:
https://github.com/hrydgard/ppsspp/issues/1692

I had as well noticed these other issues but to be honnest I don't really bother opening an issue on Github unless they are really bothersome LOL, but you can feel free to keep reporting anything else here or on Github, I've got the habit to do it on github since I was told it's easier for the guys to spot it there, so yeah.

Good job btw!

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - kenny43 - 05-07-2013 12:13 PM
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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