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Dissidia 012: Duodecim Final Fantasy
05-07-2013, 07:22 AM (This post was last modified: 05-07-2013 09:08 AM by Jozma7.)
Post: #152
RE: Dissidia 012: Duodecim Final Fantasy
As I said, I was going to list all the problems and irregularities that I was able to find on the visual base, not the programming or similar. Just look the comparisons that I explained down.

1.Dissidia "broken textures":
-By this I meant to say that, if you're already spotted, the colored trails that are left simultaneously after any character attacks with their respective weapon (sword, shield, dagger, sphere, staff...) are "broken" like stick. The problem is that this trails needs to be circled and curved, but they are simply ugly and "broken", see the attachment pictures and the differences selected within the red ellipse:
PPSSPP:
[attachment=4492] [attachment=4495] [attachment=4496]

PSP:
[attachment=4497] [attachment=4498]

2.Dissidia EX Revenge bad processing and bad graphics:
-When you go to EX Revenge by using buffered rendering, it separates the screen it two same mirrored images ( the up and down one ) like it does every time in the game and it won't show the black-white-gray terrain graphics:
[attachment=4499]

-When you go to EX Revenge without buffered rendering, it doesn't show the mirrored images, but the same it won't show the black-white-gray terrain, just shows the black floor beneath your character:
[attachment=4500]

-And now the PSP normal look:
[attachment=4501]

3.Dissidia too much lighting:
-I spotted in the one of the last revisions that the problem was made in progress, and the problem is the too much light that came from nowhere, and that problem is producing the strange texture appearance to various characters ( in this case all the time I was using the Warrior of Light ):
PPSSPP before:
[attachment=4502]

PPSSPP after:
[attachment=4503] [attachment=4504] [attachment=4505]

PSP:
[attachment=4507] [attachment=4506] [attachment=4509]

-It would be great if this problems are going to be solved, as the many other problems like the non transparency I mentioned before and the problems that cannot be seen now. I also wanted to say that the xBRZ, Hybrid, Bicubic and Hybrid Bicubic doesn't help this game with solving any problem, but I'm also curious what does deposterisation means? See if anyone can do anything about the buffered rendering in cause of fixing it!

P.S.-every time I go here https://docs.google.com/file/d/0B1ftGc2t...JhWE0/edit and try to download the emu it shows 404 not found?! Also I want you to know that everything I wrote here is only about windows version of PPSSPP!
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - Jozma7 - 05-07-2013 07:22 AM
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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